The GM tracks Standing Tier, its current-tier Contribution Points, and Mood separately. The Cameo workspace keeps the Mood dropdown and has a Standing Tier dropdown ordered Exalted to Hated. Standing Contribution lists Favor from Lifesaving down to Token, then Infamy from Negligent down to Treasonous. Each choice shows its point value and applies it to Cameo’s current-tier score. Favor adds points; Infamy subtracts them and follows the demotion rule. Exalted has no cap, and Hated is permanent.
For a scripted Event, follow the Favor or Infamy level assigned by the Module. For an action outside a scripted Event, the GM decides whether it changes Standing and chooses a level from the chart in the Standing rules. Apply it to the affected record only. If the story specifies a direct tier result, the story applies that result instead; do not apply an additional point action.
A Cameo’s authored progression Gates are set at 25% and 75% of each capped tier: Neutral 1,625 / 4,875; Liked 14,375 / 43,125; Respected 24,325 / 72,975; Adored 61,350 / 184,050; Cherished 154,675 / 464,025. Exalted uses two uncapped story milestones, 154,675 and 309,350. A Cameo will not talk to you if your Standing with them is below Neutral.
Just as with Segments and Hooks, crossing a Gate upward opens its associated question, followed by two to four authored follow-up questions along the selected story branch. Each standard question offers three to five Character responses; the GM uses Next between beats and Close after the final reply. A Hook presents exactly three choices, with one being the choice of abandoning the Cameo, when the Dialog is closed, but still logged. The Cameo will never join the party again.
Cameos present short warnings with no Character choices when Standing behind to drop. Some Cameos will mock the party when they fail on rolls and praise them when they succeed on rolls, but this type of narration is dependent entirely on the Cameo's personality, Mood, and whether the GM wants to use these scripts, or even make their own—the party doesn't need to know the source.
Furthermore, the GM has a screen tool that shows what the Cameo currently calls the players. Always start by using the baseline "Neutral" nickname. For example, at Neutral Standing, the Cameo Serein calls each Character of the party "Organic," but if they reach Respected Standing, the name switches to "Programmer.". These are used at the GMs discretion, and they can of course fill in their own. Insult and praise dialogs promoted by Mood or the GM themselves, are purely dialogue and do not alter standing unless the text explicitly states otherwise.
At Tolerable Standing, a Cameo does not initiate harm, though the GM may resolve retaliation if the Character wrongs him. Disliked and Hated Standing require the GM to resolve an attack when the Character enters detection range; Hated is permanent. Annoyed or Distressed Mood causes a Cameo to leave independently of Standing. An insult has no automatic Standing or Mood effect unless the Cameo's story defines one.
A story choice changes Standing, Mood, loyalty, or departure status only when its authored outcome says so. Every submitted response and GM dialogue beat is saved with the timestamp, node title, active prompt, selected Character response, reply, and GM note. Submitted choices are not restored or edited; start a new run for another playthrough.
Read the Cameo Core and the Standing rules alongside the story.