S O R C

Rusty Iron Sword

Common Weapon Card , Ref #WPN001

Overview
A plain iron blade off a punch out sheet, pitted with rust and older than whoever is carrying it. It is the starting sword of a LVL 1-5 Box Set and it cuts perfectly well, which is all it was ever asked to do.
Armament
Rank: Common
Grade: Medium (Iron)
Variant: Telluric
Type / Style: Tactical , 1h Melee
Damage Type: Slashing
Quality: Good (no Value adjustment)
Condition: Fair (Damaged)
Combat
ATTK SCR: +8 Main Hand , +4 Off Hand
Damage: +2d6 (Common, 1H)
Condition Penalty: Roll 1d4, damage −(4 − roll)
Critical Hit: 96-100, 2x damage dice + Strength SCR
Range: Melee, 1 sq.
Readied Slot: 1 of 3
Value
Base Price (1h Melee): 15 Gold
Rank Multiplier: x1 (Common)
Value: 15 Gold
Maintenance: Value x 0.05 = 0.75 Gold per long rest
Effect
Make a Basic ATTK by rolling d100 + ATTK SCR + applicable modifiers against the target's PROTS. On a hit, roll 2d6 and apply the Fair condition penalty, then apply the target's armor Vulnerabilities and Resistances. Iron is a slashing edge, so it is dulled by Heavy Plate (Slashing +3 resistance) and does its best work against Light Leather.
Notes
  • A Basic ATTK is open to every Character. No class, Path or Branch restricts one, and this sword needs no Proficiency to swing (see Basic ATTK, pg. 5).
  • Grade is set by the blade alone. A lesser Grade hilt or grip in the recipe does not change what this weapon IS (see Weapon Grade & Materials, pg. 4).
  • Quality changes Value only. It never changes damage or combat stats (see Weapon Quality, pg. 4).
  • Condition degrades at the end of an encounter in which the Character was incapacitated, and only a blacksmith or a party Armorer restores it. Broken weapons cannot be used in combat and add 2 lbs. per Rank.
  • Rank determined by recipe.