Doom Knight - Class Tree

Doom Knight (Not Playable in Starter Set)

Corrupted warriors who channel death, decay, and necrotic energy into devastating martial combat, Doom Knights serve dark powers with equal parts blade and curse, treating entropy itself as a weapon and every fallen enemy as fuel for their own continued existence, in service of forces mortals were not meant to understand, some out of genuine malice, others out of cold necessity.

Place Holder awaiting Image.

‡ Abilities from their respective trees are summarized below. Ability Cards are released with Module and their expansions, supporting various Character Levels, and list the DIFS for any check an Ability requires. Refer pg. 6 for more on Ability Cards.

Note: Main Class baseline stats, Armament requirements and thresholds, and other Class features change depending on the Classes Tier, Path or Branch as noted in each respective Sub-Class.


Alignment: Alignments range from Ambivalent, Amoral and Evil, and are Path and Branch Dependent.

To use the Abilities of this Path or Branch, you must fall within the Alignment's Spectrum. To devote to the Path's Higher Power you must fall exactly at that Alignment (see Alignment, Basic Rules pg. 2).

Higher Power: Path Dependent (see Path below)

Doom Knight's Paths individually restrict by alignment from LVL 4 on, see each Path above for its specific Alignment.

To learn a Path's Abilities, or any of its three Branches', your own alignment need only sit inside this Class's Spectrum.

To draw a Path's Higher Power bonus you must hold that Path's exact base Alignment, and that same base is what its three Branches require (see Alignment, pg. 2).

Favored Races:
Troll (Village) +5, Human† +5, Dwarf (Common)† +5, Halfling† +5, Orcus +5

†Human, Dwarf, and Halfling Playable with Starter Set.

Averse Races: Centyr -5, Elf (Common) -5, Sylvan -5, Brownling -5, Halfling -5

Refer to Races for details on favored and averse paths and branches.


Passive Abilities:
These passive Abilities belong to the Main Class alone, granted once and active regardless of Tier, Path, or Branch; they are not re-granted, replaced, or duplicated at any Path or Branch.

Grave Pact, lasts 6 hours (must be recast every 6 hours to stay active). No mana cost for Main Class Abilities.

Deathless March, Once Per Day the Doom Knight refuses to fall, surviving at 1 Life when reduced to 0 and draining Life from the nearest enemy equal to their Resistance SCR.

Extra 1d6 + LVL necrotic damage on Critical Hits.
Once per encounter, Doom Knights can Flourish a 2h weapon that lowers their target's Resistance at a number equal to their Toughness SCR.

Doom Knights get +5 feet their base movement speed, once per encounter.

Doom Knights get +4 plus their RES SCR on Intimidation checks.


Doom Knight Paths and Branches
Each Path and Branch has full descriptions in their Ability section.
i. Death Bringer - The Executioner among Doom Knights, binding a target in place before delivering one final, decisive blow rather than a drawn-out fight.
  Alignment: Evil
  Observance: Offering and dominion. Devotion is paid in what it costs someone.
  Will not share a Character with: Lawful and Moral.
  The Higher Power bonus requires holding Evil exactly, and that same base carries through all three of its Branches below.
  a. Death Knight - A Death Bringer devoted purely to the blade, delivering death in a single stroke.
  b. Death Lord - A Death Bringer who commands death itself, striking with a sovereign's cold authority.
  c. Decaymancer - A Death Bringer who hastens decay itself, rotting armor, flesh, and will alike.
ii. Death Guard - A frontline Doom Knight who anchors the battle line, drawing on death's own weight to protect allies.
  Alignment: Evil
  Observance: Offering and dominion. Devotion is paid in what it costs someone.
  Will not share a Character with: Lawful and Moral.
  The Higher Power bonus requires holding Evil exactly, and that same base carries through all three of its Branches below.
  a. Dread Knight - A Death Guard whose mere presence instills fear that breaks enemy resolve.
  b. Scourge - A Death Guard who spreads rot and plague to weaken every enemy nearby.
  c. Umbral Lord - A Death Guard cloaked in shadow, commanding darkness to shield and blind.
iii. Lordsman - A commanding Doom Knight who leads from the front, tempering death's power with a lord's discipline.
  Alignment: Amoral
  Observance: Bargain and price. Devotion is a contract kept, whatever it was for.
  Will not share a Character with: Moral.
  The Higher Power bonus requires holding Amoral exactly, and that same base carries through all three of its Branches below.
  a. Paragon Knight - A Lordsman held up as the ideal of disciplined, honorable death-craft.
  b. Radiant Knight - A Lordsman who tempers death's power with a flicker of stolen light.
  c. Sentinel - A Lordsman who holds the line, standing watch so allies never fall unguarded.

Favorite Talent and Profession Trees
Talent Trees: Crypt Raider
Professions: Blacksmith, Stonesmith

No Cost to open Talent Tree. 5% rate increase on Profession tiers. See Talent and Profession Bonuses: Races vs. Classes for how these bonuses work.

Features such as; Companion Pairing, buffs, and various Armaments and Accessories and their Modifiers and Enhancements modify base stats, refer to Basic Rules for more.
Doom Knight Tier Armaments
Select to Expand Armaments
Armor Threshold (Tier): Heavy Grade. Armor heavier than Heavy will incur an Armament Penalty (-5 per Grade of difference) when performing Tier Abilities, though heavier armor can still be worn (see Armament Penalties, pg. 4).

Weapon Proficiency (Tier): Variant: Telluric. Type: Tactical. Hand: 2h. Distance: Melee. Style: Slashing or Chop. Forbidden: All Variants outside Telluric. Magic Type. Each Path refines these specifications further; see each Path below for its baseline, and each Branch for any exceptions it states.

▾ Collapse Armament


Doom Knight Main Class Abilities
Each tree below runs LVL 1 through 30, Tier (1-3), Path (4-20), Branch (21-30). See Ability Cards individually for details, see card examples on this page.
Wearing a heavier Grade than the current tier allows brings a -5 Armament Penalty per Grade of difference.
Note: See each Classes respective Ability Card for full details; Ability Cards are released with Module and their expansions, supporting various Character Levels, and list the DIFS for any check an Ability requires. Refer pg. 6 for more on Ability Cards.

For full versions see each Ability's Card, per module.
Tier Abilities (Doom Knight)
Expand Ability Tree
LVL 1 Doom Knight Tier Ability †
Select to Expand Abilities
† For Paths see LVL 3 Tier Abilities Below
Martial AbilitiesSpell Abilities
  • (Slot A) Deathblow
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Ruin
    Cost: 2 Stamina
    Uses: Unlimited
    A 2h strike drawn from the same well as the Grave Pact, a Doom Knight's first taste of turning death itself into a weapon... refer to Ability Card.
  • (Slot B) Grave Cut
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Ruin
    Cost: 2 Stamina
    Uses: Unlimited
    A cut drawn as if opening a grave already dug... refer to Ability Card.
  • (Slot C) Sable Guard
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Ruin
    Cost: 2 Stamina
    Uses: Unlimited
    A guard held with the same weight as the Grave Pact itself... refer to Ability Card.
  • (Slot A) Pact Ward
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A ward drawn from the same pact that binds the Doom Knight to death itself, self or ally... refer to Ability Card.
  • (Slot B) Withering Grasp
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A withering grasp of necrotic pact-magic loosed at a foe... refer to Ability Card.
  • (Slot C) Grave Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A dark renewal drawn from the same well as the pact, self or ally... refer to Ability Card.

†See Ability Cards for LVL 1.5 midpoint Abilities.

LVL 2 Doom Knight Tier Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Cleaving Blow
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Ruin
    Cost: 2 Stamina
    Uses: Unlimited
    A wide 2h swing catching two adjacent foes, the blade already learning to reap more than one soul at a time... refer to Ability Card.
  • (Slot B) Reaper's Arc
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Ruin
    Cost: 2 Stamina
    Uses: Unlimited
    A wide arc thrown to reap whoever stands closest... refer to Ability Card.
  • (Slot C) Bulwark Stance
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Ruin
    Cost: 2 Stamina
    Uses: Unlimited
    A stance braced wide enough to answer more than one blade... refer to Ability Card.
  • (Slot A) Reaper's Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A dark shield sung over self or an ally... refer to Ability Card.
  • (Slot B) Soul Reap
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A necrotic pull that reaches for more than one soul at range... refer to Ability Card.
  • (Slot C) Reaper's Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A dark renewal drawn from the reaper's own well, self or ally... refer to Ability Card.

†See Ability Cards for LVL 2.5 midpoint Abilities.

LVL 3 Doom Knight Tier Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Executioner's Advance
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Ruin
    Cost: 2 Stamina
    Uses: Unlimited
    A grinding 2h advance struck like the closing of an execution, marking a target already cursed for a reckoning only steel can settle... refer to Ability Card.
  • (Slot B) Cursed Advance
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Ruin
    Cost: 2 Stamina
    Uses: Unlimited
    An advance closed on a target already cursed for reckoning... refer to Ability Card.
  • (Slot C) Executioner's Guard
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Ruin
    Cost: 2 Stamina
    Uses: Unlimited
    A guard held like the closing of an execution... refer to Ability Card.
  • (Slot A) Executioner's Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A dark shield closed like an execution over self or an ally... refer to Ability Card.
  • (Slot B) Cursed Reckoning
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A curse marking a target for a reckoning only steel can finish, loosed at range... refer to Ability Card.
  • (Slot C) Executioner's Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A dark renewal closed like the settling of a reckoning, self or ally... refer to Ability Card.
Doom Knight Paths †
† For Branches, refer to LVL 20 of each Path
i. Death Bringer (Penalties and Bonuses TBA)
Alignment: Evil
Higher Power: TBA (Evil)
The Executioner among Doom Knights, binding a target in place before delivering one final, decisive blow rather than a drawn-out fight. (LVL 4-20)
(see Death Bringer Path and Branch Abilities Below)
Death Bringer Path
Select to Expand Armaments
Weapon Proficiency (Culture, Death Bringer) (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Weapon Style: Flexible (whip or rope), Grab, or Chain. Weapon Type: Tactical for Martial, Magic for Spell. +8 to Hit when wielded (Weapon/Hand Proficiency).

Weapons Forbidden (Culture, Death Bringer):
◆TAW
◆Chthonic
Armor Thresholds
Armor Grade: caps at Heavy or Medium (Grave Iron).
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
Death Bringer Branches
◆ Death Knight (LVL 21-30)
A Death Bringer devoted purely to the blade, delivering death in a single stroke.
Death Knight Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Death Knight Branch chosen at LVL 21 - see Death Knight above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Death Knight Branch chosen at LVL 21 - see Death Knight above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Death Lord (LVL 21-30)
A Death Bringer who commands death itself, striking with a sovereign's cold authority.
Death Lord Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Death Lord Branch chosen at LVL 21 - see Death Lord above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Death Lord Branch chosen at LVL 21 - see Death Lord above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Decaymancer (LVL 21-30)
A Death Bringer who hastens decay itself, rotting armor, flesh, and will alike.
Decaymancer Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Decaymancer Branch chosen at LVL 21 - see Decaymancer above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Decaymancer Branch chosen at LVL 21 - see Decaymancer above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
For full versions see each Ability's Card, per module.
Path: Death Bringer Abilities (Doom Knight Tier)

Expand Ability Tree Paths
LVL 4 Doom Knight - Death Bringer Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Executioner's Reckoning
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathblow
    Cost: 2 Stamina
    Uses: Unlimited
    The grinding advance closed even harder, a Death Bringer's earliest gift for turning a curse already laid into a killing blow... refer to Ability Card.
  • (Slot B) Curse-Bound Cut
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathblow
    Cost: 2 Stamina
    Uses: Unlimited
    A cut aimed at a curse already laid... refer to Ability Card.
  • (Slot C) Reckoning Guard
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathblow
    Cost: 2 Stamina
    Uses: Unlimited
    A guard held over a curse not yet called in... refer to Ability Card.
  • (Slot A) Reckoning Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A curse turned inside out into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Curse Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A curse already laid, called in from range... refer to Ability Card.
  • (Slot C) Reckoning Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A dark renewal drawn from a curse turned inward, self or ally... refer to Ability Card.

†See Ability Cards for LVL 4.5 midpoint Abilities.

LVL 5 Doom Knight - Death Bringer Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Soulrend Strike
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathblow
    Cost: 3 Stamina
    Uses: 3/Round
    A 2h strike that tears at more than flesh, a Death Bringer's blade already reaching for what's underneath it... refer to Ability Card.
  • (Slot B) Soul Cut
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathblow
    Cost: 3 Stamina
    Uses: 3/Round
    A cut that tears at more than flesh alone... refer to Ability Card.
  • (Slot C) Soulbound Guard
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathblow
    Cost: 3 Stamina
    Uses: 3/Round
    A guard that reaches for what's underneath the blow before it lands... refer to Ability Card.
  • (Slot A) Soulbound Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 3 Mana
    Uses: 3/Round
    A shield drawn from what's underneath the flesh, self or ally... refer to Ability Card.
  • (Slot B) Soulrend Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 3 Mana
    Uses: 3/Round
    A bolt that tears at more than flesh, loosed at range... refer to Ability Card.
  • (Slot C) Soulbound Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 3 Mana
    Uses: 3/Round
    A dark renewal drawn from what's underneath the flesh, self or ally... refer to Ability Card.

†See Ability Cards for LVL 5.5 midpoint Abilities.

LVL 6 Doom Knight - Death Bringer Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Ground Curse
    A curse laid on the battlefield before the Death Bringer ever crosses it, marking dread before the first blow ever lands... refer to Ability Card.
  • (Slot B) Ground Strike
    A strike thrown at whoever's already marked by a curse laid on the ground... refer to Ability Card.
  • (Slot C) Cursed Ground Guard
    A guard held over ground already cursed... refer to Ability Card.
  • (Slot A) Ground Curse Aegis
    A shield drawn from a curse laid on the ground, self or ally... refer to Ability Card.
  • (Slot B) Dread Bolt
    A curse laid on the battlefield, loosed at a foe before the first blow ever lands... refer to Ability Card.
  • (Slot C) Ground Curse Renewal
    A dark renewal drawn from ground already cursed, self or ally... refer to Ability Card.

†See Ability Cards for LVL 6.5 midpoint Abilities.

LVL 7 Doom Knight - Death Bringer Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Early Dread
    The doomed marked long before the killing blow, letting dread do the first cutting... refer to Ability Card.
  • (Slot B) Dread's Edge
    A blade thrown at whoever's already doomed by dread itself... refer to Ability Card.
  • (Slot C) Doomed Guard
    A guard held over the doomed, long before the killing blow ever lands... refer to Ability Card.
  • (Slot A) Doomed Aegis
    A shield drawn over the doomed, long before the killing blow ever lands, self or ally... refer to Ability Card.
  • (Slot B) Dread Call
    A call that lets dread do the first cutting, at range... refer to Ability Card.
  • (Slot C) Doomed Renewal
    A dark renewal drawn from the doomed, long before the killing blow, self or ally... refer to Ability Card.

†See Ability Cards for LVL 7.5 midpoint Abilities.

LVL 8 Doom Knight - Death Bringer Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Doomed Reckoning
    Death Bringers curse the battlefield before they ever cross it, marking the doomed for a reckoning only they can deliver... refer to Ability Card.
  • (Slot B) Doomed Strike
    Death Bringers strike whoever's already marked for a reckoning only they can deliver... refer to Ability Card.
  • (Slot C) Doomed Bulwark
    Death Bringers guard the battlefield they've already cursed... refer to Ability Card.
  • (Slot A) Doomed Bulwark Aegis
    Death Bringers shield the battlefield they've already cursed, self or ally... refer to Ability Card.
  • (Slot B) Doomed Call
    Death Bringers curse the battlefield at range, marking the doomed for a reckoning only they can deliver... refer to Ability Card.
  • (Slot C) Doomed Renewal Bloom
    Death Bringers mend the battlefield they've already cursed, self or ally... refer to Ability Card.

†See Ability Cards for LVL 8.5 midpoint Abilities.

LVL 9-20 Doom Knight - Death Bringer Path Abilities
Select to Expand Abilities
LVL 9-20 (Path)Content TBA. The same 3-Slot choice pattern as the Path Levels above continues this Path's progression through LVL 20, before its three Branches open at LVL 21.
◆ Death Knight (LVL 21-30)
A Death Bringer devoted purely to the blade, delivering death in a single stroke.
Branch: Death Knight Abilities (Death Bringer Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Death Knight Branch continues this Path's progression exclusively through LVL 30.
◆ Death Lord (LVL 21-30)
A Death Bringer who commands death itself, striking with a sovereign's cold authority.
Branch: Death Lord Abilities (Death Bringer Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Death Lord Branch continues this Path's progression exclusively through LVL 30.
◆ Decaymancer (LVL 21-30)
A Death Bringer who hastens decay itself, rotting armor, flesh, and will alike.
Branch: Decaymancer Abilities (Death Bringer Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Decaymancer Branch continues this Path's progression exclusively through LVL 30.
ii. Death Guard (Penalties and Bonuses TBA)
Alignment: Evil
Higher Power: TBA (Evil)
A frontline Doom Knight who anchors the battle line, drawing on death's own weight to protect allies. (LVL 4-20)
(see Death Guard Path and Branch Abilities Below)
Death Guard Path
Select to Expand Armaments
Weapon Proficiency (Culture, Death Guard) (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Weapon Style: Slashing or Chop. Weapon Type: Tactical for Martial, Magic for Spell. +8 to Hit when wielded (Weapon/Hand Proficiency).

Weapons Forbidden (Culture, Death Guard):
◆TAW
◆Chthonic
Armor Thresholds
Armor Grade: caps at Heavy or Medium (Bonewrought Plate).
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
Death Guard Branches
◆ Dread Knight (LVL 21-30)
A Death Guard whose mere presence instills fear that breaks enemy resolve.
Dread Knight Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Dread Knight Branch chosen at LVL 21 - see Dread Knight above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Dread Knight Branch chosen at LVL 21 - see Dread Knight above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Scourge (LVL 21-30)
A Death Guard who spreads rot and plague to weaken every enemy nearby.
Scourge Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Scourge Branch chosen at LVL 21 - see Scourge above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Scourge Branch chosen at LVL 21 - see Scourge above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Umbral Lord (LVL 21-30)
A Death Guard cloaked in shadow, commanding darkness to shield and blind.
Umbral Lord Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Umbral Lord Branch chosen at LVL 21 - see Umbral Lord above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Umbral Lord Branch chosen at LVL 21 - see Umbral Lord above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
For full versions see each Ability's Card, per module.
Path: Death Guard Abilities (Doom Knight Tier)

Expand Ability Tree Paths
LVL 4 Doom Knight - Death Guard Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Bulwark Strike
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathwall
    Cost: 2 Stamina
    Uses: Unlimited
    A 2h strike thrown from behind a raised guard, a Death Guard's earliest lesson in making the enemy answer to someone else's steel first... refer to Ability Card.
  • (Slot B) Guarded Cut
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathwall
    Cost: 2 Stamina
    Uses: Unlimited
    A cut thrown from behind a raised guard... refer to Ability Card.
  • (Slot C) Answering Guard
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathwall
    Cost: 2 Stamina
    Uses: Unlimited
    A guard raised to make the enemy answer to someone else's steel first... refer to Ability Card.
  • (Slot A) Bulwark Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A dark bulwark sung over self or an ally... refer to Ability Card.
  • (Slot B) Guarded Grasp
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A necrotic grasp thrown from behind a raised guard, at range... refer to Ability Card.
  • (Slot C) Bulwark Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A dark renewal drawn from behind a raised guard, self or ally... refer to Ability Card.

†See Ability Cards for LVL 4.5 midpoint Abilities.

LVL 5 Doom Knight - Death Guard Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Wall of Bone Strike
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathwall
    Cost: 3 Stamina
    Uses: 3/Round
    A 2h strike that plants like a wall, the first stone in a Death Guard's own wall of bone and iron... refer to Ability Card.
  • (Slot B) Bonewall Cut
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathwall
    Cost: 3 Stamina
    Uses: 3/Round
    A cut thrown from a wall of bone and iron already planted... refer to Ability Card.
  • (Slot C) Bonewall Stand
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathwall
    Cost: 3 Stamina
    Uses: 3/Round
    A stand planted like the first stone of a wall of bone and iron... refer to Ability Card.
  • (Slot A) Bonewall Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 3 Mana
    Uses: 3/Round
    A wall of bone sung into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Bone Splinter
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 3 Mana
    Uses: 3/Round
    A splinter of bone and iron loosed at a foe... refer to Ability Card.
  • (Slot C) Bonewall Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 3 Mana
    Uses: 3/Round
    A dark renewal drawn from a wall of bone and iron, self or ally... refer to Ability Card.

†See Ability Cards for LVL 5.5 midpoint Abilities.

LVL 6 Doom Knight - Death Guard Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Iron Wall Stand
    A stance that roots the Death Guard at the front of the line, daring the enemy to come through them first... refer to Ability Card.
  • (Slot B) Iron Wall Strike
    A strike thrown from the front of the line, daring the enemy to come through first... refer to Ability Card.
  • (Slot C) Rooted Wall
    A stance rooted so deep the line behind it never has to move... refer to Ability Card.
  • (Slot A) Iron Wall Aegis
    A shield sung to root the line at the front, self or ally... refer to Ability Card.
  • (Slot B) Iron Wall Call
    A call that dares the enemy to come through the wall first, at range... refer to Ability Card.
  • (Slot C) Rooted Renewal
    A dark renewal drawn from a stance rooted deep, self or ally... refer to Ability Card.

†See Ability Cards for LVL 6.5 midpoint Abilities.

LVL 7 Doom Knight - Death Guard Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Kept Promise
    A taunt turned into a promise, calling blade after blade toward the Death Guard's own guard instead... refer to Ability Card.
  • (Slot B) Promised Cut
    A cut delivered on a promise already made to whoever's blade came first... refer to Ability Card.
  • (Slot C) Promise Kept Guard
    A guard held on the same promise that calls every blade toward it... refer to Ability Card.
  • (Slot A) Promise Aegis
    A shield sung on a promise made to draw every blade toward it, self or ally... refer to Ability Card.
  • (Slot B) Promised Call
    A taunt turned into a promise, called out at range... refer to Ability Card.
  • (Slot C) Promise Renewal
    A dark renewal drawn from a promise already kept, self or ally... refer to Ability Card.

†See Ability Cards for LVL 7.5 midpoint Abilities.

LVL 8 Doom Knight - Death Guard Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Shieldward Call
    Death Guards plant themselves at the front of the line, calling every blade in the room to their own shield instead... refer to Ability Card.
  • (Slot B) Shieldward Strike
    Death Guards strike whoever answered the call to their own shield instead... refer to Ability Card.
  • (Slot C) Shieldward Stand
    Death Guards plant themselves at the front of the line, daring every blade to come through them first... refer to Ability Card.
  • (Slot A) Shieldward Aegis
    Death Guards shield the whole line by calling every blade to their own shield instead, self or ally... refer to Ability Card.
  • (Slot B) Shieldward Grasp
    Death Guards call every blade in the room to their own shield instead, at range... refer to Ability Card.
  • (Slot C) Shieldward Renewal
    Death Guards mend the line they've planted themselves at the front of, self or ally... refer to Ability Card.

†See Ability Cards for LVL 8.5 midpoint Abilities.

LVL 9-20 Doom Knight - Death Guard Path Abilities
Select to Expand Abilities
LVL 9-20 (Path)Content TBA. The same 3-Slot choice pattern as the Path Levels above continues this Path's progression through LVL 20, before its three Branches open at LVL 21.
◆ Dread Knight (LVL 21-30)
A Death Guard whose mere presence instills fear that breaks enemy resolve.
Branch: Dread Knight Abilities (Death Guard Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Dread Knight Branch continues this Path's progression exclusively through LVL 30.
◆ Scourge (LVL 21-30)
A Death Guard who spreads rot and plague to weaken every enemy nearby.
Branch: Scourge Abilities (Death Guard Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Scourge Branch continues this Path's progression exclusively through LVL 30.
◆ Umbral Lord (LVL 21-30)
A Death Guard cloaked in shadow, commanding darkness to shield and blind.
Branch: Umbral Lord Abilities (Death Guard Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Umbral Lord Branch continues this Path's progression exclusively through LVL 30.
iii. Lordsman (Penalties and Bonuses TBA)
Alignment: Amoral
Higher Power: TBA (Amoral)
A commanding Doom Knight who leads from the front, tempering death's power with a lord's discipline. (LVL 4-20)
(see Lordsman Path and Branch Abilities Below)
Lordsman Path
Select to Expand Armaments
Weapon Proficiency (Culture, Lordsman) (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Weapon Style: Slashing or Chop. Weapon Type: Tactical for Martial, Magic for Spell. +8 to Hit when wielded (Weapon/Hand Proficiency).

Weapons Forbidden (Culture, Lordsman):
◆TAW
◆Chthonic
Armor Thresholds
Armor Grade: caps at Heavy or Medium (Sable Steel).
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
Lordsman Branches
◆ Paragon Knight (LVL 21-30)
A Lordsman held up as the ideal of disciplined, honorable death-craft.
Paragon Knight Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Paragon Knight Branch chosen at LVL 21 - see Paragon Knight above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Paragon Knight Branch chosen at LVL 21 - see Paragon Knight above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Radiant Knight (LVL 21-30)
A Lordsman who tempers death's power with a flicker of stolen light.
Radiant Knight Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Radiant Knight Branch chosen at LVL 21 - see Radiant Knight above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Radiant Knight Branch chosen at LVL 21 - see Radiant Knight above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Sentinel (LVL 21-30)
A Lordsman who holds the line, standing watch so allies never fall unguarded.
Sentinel Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Sentinel Branch chosen at LVL 21 - see Sentinel above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Sentinel Branch chosen at LVL 21 - see Sentinel above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
For full versions see each Ability's Card, per module.
Path: Lordsman Abilities (Doom Knight Tier)

Expand Ability Tree Paths
LVL 4 Doom Knight - Lordsman Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Vowbound Strike
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathlord
    Cost: 2 Stamina
    Uses: Unlimited
    A 2h strike sworn like an oath, a Lordsman's earliest vow already turning steel into conviction... refer to Ability Card.
  • (Slot B) Sworn Cut
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathlord
    Cost: 2 Stamina
    Uses: Unlimited
    A cut delivered on a vow already sworn... refer to Ability Card.
  • (Slot C) Vowbound Guard
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathlord
    Cost: 2 Stamina
    Uses: Unlimited
    A guard held on the same conviction as a sworn vow... refer to Ability Card.
  • (Slot A) Vowbound Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A vow sung into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Sworn Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A bolt sworn like an oath, loosed at a foe... refer to Ability Card.
  • (Slot C) Vowbound Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A dark renewal sworn like a vow, self or ally... refer to Ability Card.

†See Ability Cards for LVL 4.5 midpoint Abilities.

LVL 5 Doom Knight - Lordsman Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Radiant Edge Strike
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathlord
    Cost: 3 Stamina
    Uses: 3/Round
    A 2h strike lit with a pale, cold radiance, a Lordsman's blade already burning brightest against the deserving dark... refer to Ability Card.
  • (Slot B) Radiant Cut
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathlord
    Cost: 3 Stamina
    Uses: 3/Round
    A cut lit with the same pale, cold radiance... refer to Ability Card.
  • (Slot C) Radiant Guard
    ATTKRange: Touch | Style: Slashing or Chop | Hand: 2h | Discipline: Deathlord
    Cost: 3 Stamina
    Uses: 3/Round
    A guard lit with a pale radiance against the deserving dark... refer to Ability Card.
  • (Slot A) Radiant Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 3 Mana
    Uses: 3/Round
    A pale, cold radiance sung into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Radiant Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 3 Mana
    Uses: 3/Round
    A pale, cold radiance loosed at a foe... refer to Ability Card.
  • (Slot C) Radiant Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 3 Mana
    Uses: 3/Round
    A pale, cold renewal drawn from a stolen light, self or ally... refer to Ability Card.

†See Ability Cards for LVL 5.5 midpoint Abilities.

LVL 6 Doom Knight - Lordsman Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Silent Oath
    A blade sworn to a cause the Lordsman refuses to name, cutting down evil wherever it hides... refer to Ability Card.
  • (Slot B) Silent Cut
    A cut struck for a cause the Lordsman refuses to name... refer to Ability Card.
  • (Slot C) Silent Guard
    A guard held for a cause the Lordsman refuses to name... refer to Ability Card.
  • (Slot A) Silent Aegis
    A shield sung for a cause the Lordsman refuses to name, self or ally... refer to Ability Card.
  • (Slot B) Silent Call
    A blade sworn to an unnamed cause, called in from range... refer to Ability Card.
  • (Slot C) Silent Renewal
    A dark renewal drawn from a cause the Lordsman refuses to name, self or ally... refer to Ability Card.

†See Ability Cards for LVL 6.5 midpoint Abilities.

LVL 7 Doom Knight - Lordsman Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Vow and Vengeance
    A line walked between vow and vengeance, cursing a target in the same breath as it's sworn... refer to Ability Card.
  • (Slot B) Vengeance Cut
    A cut struck in the same breath as a vow is sworn... refer to Ability Card.
  • (Slot C) Vow's Guard
    A guard walked on the same line between vow and vengeance... refer to Ability Card.
  • (Slot A) Vow's Aegis
    A shield sung on the same line between vow and vengeance, self or ally... refer to Ability Card.
  • (Slot B) Vengeance Call
    A curse called in the same breath as a vow is sworn, at range... refer to Ability Card.
  • (Slot C) Vow's Renewal
    A dark renewal walked on the same line between vow and vengeance, self or ally... refer to Ability Card.

†See Ability Cards for LVL 7.5 midpoint Abilities.

LVL 8 Doom Knight - Lordsman Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Narrow Vow
    Lordsmen swear oaths against evil in the same breath as they curse it, walking a narrow line between justice and vengeance... refer to Ability Card.
  • (Slot B) Narrow Cut
    Lordsmen strike along the same narrow line between justice and vengeance... refer to Ability Card.
  • (Slot C) Narrow Guard
    Lordsmen guard the same narrow line between justice and vengeance... refer to Ability Card.
  • (Slot A) Narrow Aegis
    Lordsmen shield the narrow line between justice and vengeance, self or ally... refer to Ability Card.
  • (Slot B) Narrow Call
    Lordsmen swear oaths against evil at range, cursing it in the same breath... refer to Ability Card.
  • (Slot C) Narrow Renewal
    Lordsmen mend along the same narrow line between justice and vengeance, self or ally... refer to Ability Card.

†See Ability Cards for LVL 8.5 midpoint Abilities.

LVL 9-20 Doom Knight - Lordsman Path Abilities
Select to Expand Abilities
LVL 9-20 (Path)Content TBA. The same 3-Slot choice pattern as the Path Levels above continues this Path's progression through LVL 20, before its three Branches open at LVL 21.
◆ Paragon Knight (LVL 21-30)
A Lordsman held up as the ideal of disciplined, honorable death-craft.
Branch: Paragon Knight Abilities (Lordsman Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Paragon Knight Branch continues this Path's progression exclusively through LVL 30.
◆ Radiant Knight (LVL 21-30)
A Lordsman who tempers death's power with a flicker of stolen light.
Branch: Radiant Knight Abilities (Lordsman Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Radiant Knight Branch continues this Path's progression exclusively through LVL 30.
◆ Sentinel (LVL 21-30)
A Lordsman who holds the line, standing watch so allies never fall unguarded.
Branch: Sentinel Abilities (Lordsman Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Sentinel Branch continues this Path's progression exclusively through LVL 30.

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