Overseer - Class Tree

Overseer (Not Playable in Starter Set)

Devoted martial commanders who lead from the front in blessed or discipline-forged plate, Overseers combine exceptional armor mastery with auras, command abilities, and unshakable authority, inspiring allies who stand near them, breaking the will of evil through proximity alone, and serving as the unmovable standard around which armies and adventuring parties alike can rally and hold.

Place Holder awaiting Image.

‡ Abilities from their respective trees are summarized below. Ability Cards are released with Module and their expansions, supporting various Character Levels, and list the DIFS for any check an Ability requires. Refer pg. 6 for more on Ability Cards.

Note: Main Class baseline stats, Armament requirements and thresholds, and other Class features change depending on the Classes Tier, Path or Branch as noted in each respective Sub-Class.


Alignment: Alignments range from Lawful, Moral and Ambivalent, and are Path and Branch Dependent.

To use the Abilities of this Path or Branch, you must fall within the Alignment's Spectrum. To devote to the Path's Higher Power you must fall exactly at that Alignment (see Alignment, Basic Rules pg. 2).

Higher Power: Path Dependent (see Path below)

Overseer's Paths individually restrict by alignment from LVL 4 on, see each Path above for its specific Alignment.

To learn a Path's Abilities, or any of its three Branches', your own alignment need only sit inside this Class's Spectrum.

To draw a Path's Higher Power bonus you must hold that Path's exact base Alignment, and that same base is what its three Branches require (see Alignment, pg. 2).

Favored Races:
Dwarf (Common)† +5, Human† +5, Halfling† +5

†Dwarf, Human, and Halfling Playable with Starter Set.

Averse Races: Bast -5, Ogre -5, Troll (Bridge) -5, Troll (Sand) -5, Drāco Blood -5, Drow -5, Dwarf (Glimmerstone) -5, Gnoll -5, Orcus -5, Goblorc -5, Pinkling -5, Ratkin -5, Drevane -5, Emberscale -5, Imperials -5, Leshy -5, Primal -5, Skrath -5

Refer to Races for details on favored and averse paths and branches.


Passive Abilities:
These passive Abilities belong to the Main Class alone, granted once and active regardless of Tier, Path, or Branch; they are not re-granted, replaced, or duplicated at any Path or Branch.

Overseer's Oath, lasts 6 hours (must be recast every 6 hours to stay active). No mana cost for Main Class Abilities.

Unbroken Vanguard, Once Per Day the Overseer plants their banner, granting every ally within earshot a shield equal to their Piety SCR that absorbs damage before Life.

Extra 1d6 + LVL holy damage on Critical Hits.
Once per encounter, Overseers can Flourish their weapon to grant an ally a free Defense roll.

Overseers get +5 feet their base movement speed, once per encounter.

Overseers get +4 plus their PIETY SCR on Knowledge checks involving religious lore.


Overseer Paths and Branches
Each Path and Branch has full descriptions in their Ability section.
i. Archon - A disciplined Overseer who commands the battlefield like a seasoned legion officer.
  Alignment: Moral
  Observance: Service and care. Devotion is spent on other people rather than performed.
  Will not share a Character with: Evil and Amoral.
  The Higher Power bonus requires holding Moral exactly, and that same base carries through all three of its Branches below.
  a. Battleguard - An Archon who commands the frontline like a seasoned field officer.
  b. Defender - An Archon devoted to holding ground and protecting allies over dealing damage.
  c. Legionnaire - An Archon trained in disciplined formation-fighting, stronger the more allies stand beside them.
ii. Crusader - A zealous Overseer who leads the charge, carrying faith into battle like a weapon.
  Alignment: Lawful
  Observance: Oath, record and public rite. Devotion is witnessed and written down.
  Will not share a Character with: Evil, and any Path that takes by force what it has not earned.
  The Higher Power bonus requires holding Lawful exactly, and that same base carries through all three of its Branches below.
  a. Blessed Knight - A Crusader anointed for battle, carrying a blessing into every fight.
  b. Devout - A Crusader whose unwavering faith fuels every strike.
  c. Trojan - A Crusader who breaks through enemy lines by sheer, disciplined force.
iii. Paladin - A protective Overseer who shields allies with radiant conviction and steadfast defense.
  Alignment: Lawful
  Observance: Oath, record and public rite. Devotion is witnessed and written down.
  Will not share a Character with: Evil, and any Path that takes by force what it has not earned.
  The Higher Power bonus requires holding Lawful exactly, and that same base carries through all three of its Branches below.
  a. Guardian - A Paladin devoted entirely to shielding allies from harm.
  b. Radiant - A Paladin who channels holy light directly into devastating, purifying strikes.
  c. Templar - A Paladin sworn to disciplined defense, holding the line above all else.

Favorite Talent and Profession Trees
Talent Trees: Theologist
Professions: Blacksmith, Stonesmith, Enchanter, Shieldwright

No Cost to open Talent Tree. 5% rate increase on Profession tiers. See Talent and Profession Bonuses: Races vs. Classes for how these bonuses work.

Features such as; Companion Pairing, buffs, and various Armaments and Accessories and their Modifiers and Enhancements modify base stats, refer to Basic Rules for more.
Overseer Tier Armaments
Select to Expand Armaments
Armor Threshold (Tier): Heavy Grade. Armor heavier than Heavy will incur an Armament Penalty (-5 per Grade of difference) when performing Tier Abilities, though heavier armor can still be worn (see Armament Penalties, pg. 4).

Weapon Proficiency (Tier): Variant: Telluric. Type: Tactical. Hand: 2h, 1h (Main), or 1h (Off) with Shield or Holy Symbol. Distance: Melee. Style: Slashing, Blunt, Piercing, or Chop. Forbidden: Any Armament associated with evil or cursed. All Variants outside Telluric. Magic Type. Each Path refines these specifications further; see each Path below for its baseline, and each Branch for any exceptions it states.

▾ Collapse Armament


Overseer Main Class Abilities
Each tree below runs LVL 1 through 30, Tier (1-3), Path (4-20), Branch (21-30). See Ability Cards individually for details, see card examples on this page.
Wearing a heavier Grade than the current tier allows brings a -5 Armament Penalty per Grade of difference.
Note: See each Classes respective Ability Card for full details; Ability Cards are released with Module and their expansions, supporting various Character Levels, and list the DIFS for any check an Ability requires. Refer pg. 6 for more on Ability Cards.

For full versions see each Ability's Card, per module.
Tier Abilities (Overseer)
Expand Ability Tree
LVL 1 Overseer Tier Ability †
Select to Expand Abilities
† For Paths see LVL 3 Tier Abilities Below
Martial AbilitiesSpell Abilities
  • (Slot A) Sanctified Strike
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Crusade
    Cost: 2 Stamina
    Uses: Unlimited
    A blessed strike that judges evil on contact, the first flicker of an Overseer's own divine authority made manifest... refer to Ability Card.
  • (Slot B) Blessed Cut
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Crusade
    Cost: 2 Stamina
    Uses: Unlimited
    A cut blessed with the same divine authority... refer to Ability Card.
  • (Slot C) Sanctified Guard
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Crusade
    Cost: 2 Stamina
    Uses: Unlimited
    A guard held with divine authority made manifest... refer to Ability Card.
  • (Slot A) Sanctified Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    Divine authority drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Judging Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    A bolt that judges evil on contact, loosed at a foe... refer to Ability Card.
  • (Slot C) Sanctified Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    A renewal drawn from divine authority made manifest, self or ally... refer to Ability Card.

†See Ability Cards for LVL 1.5 midpoint Abilities.

LVL 2 Overseer Tier Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Smiting Blow
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Crusade
    Cost: 2 Stamina
    Uses: Unlimited
    A blow that blinds the wicked on impact, steel already learning to judge as well as strike... refer to Ability Card.
  • (Slot B) Smiting Cut
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Crusade
    Cost: 2 Stamina
    Uses: Unlimited
    A cut that blinds the wicked on impact... refer to Ability Card.
  • (Slot C) Judgment Guard
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Crusade
    Cost: 2 Stamina
    Uses: Unlimited
    A guard held by steel already learning to judge as well as strike... refer to Ability Card.
  • (Slot A) Smiting Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    A blinding light drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Smiting Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    A bolt that blinds the wicked on impact, loosed at a foe... refer to Ability Card.
  • (Slot C) Judgment Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    A renewal drawn from steel already learning to judge as well as strike, self or ally... refer to Ability Card.

†See Ability Cards for LVL 2.5 midpoint Abilities.

LVL 3 Overseer Tier Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Commander's Strike
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Crusade
    Cost: 2 Stamina
    Uses: Unlimited
    A strike thrown to rally the line, marking a target for a reckoning the whole legion will answer... refer to Ability Card.
  • (Slot B) Commander's Cut
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Crusade
    Cost: 2 Stamina
    Uses: Unlimited
    A cut thrown to mark a target the whole legion will answer... refer to Ability Card.
  • (Slot C) Legion's Guard
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Crusade
    Cost: 2 Stamina
    Uses: Unlimited
    A guard held to rally the line before a reckoning comes due... refer to Ability Card.
  • (Slot A) Commander's Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    A shield sung to rally the line, over self or an ally... refer to Ability Card.
  • (Slot B) Legion's Call
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    A call marking a target for a reckoning the whole legion will answer, at range... refer to Ability Card.
  • (Slot C) Legion's Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    A renewal drawn to rally the line, self or ally... refer to Ability Card.
Overseer Paths †
† For Branches, refer to LVL 20 of each Path
i. Archon (Penalties and Bonuses TBA)
Alignment: Moral
Higher Power: TBA (Moral)
A disciplined Overseer who commands the battlefield like a seasoned legion officer. (LVL 4-20)
(see Archon Path and Branch Abilities Below)
Archon Path
Select to Expand Armaments
Weapon Proficiency (Culture, Archon) (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Weapon Style: any (Holy-blessed weapon). Weapon Type: Tactical for Martial, Magic for Spell. +8 to Hit when wielded (Weapon/Hand Proficiency).

Weapons Forbidden (Culture, Archon):
◆TAW
◆Chthonic
Armor Thresholds
Armor Grade: caps at Heavy or Medium (Archon Chain).
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
Archon Branches
◆ Battleguard (LVL 21-30)
An Archon who commands the frontline like a seasoned field officer.
Battleguard Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Battleguard Branch chosen at LVL 21 - see Battleguard above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Battleguard Branch chosen at LVL 21 - see Battleguard above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Defender (LVL 21-30)
An Archon devoted to holding ground and protecting allies over dealing damage.
Defender Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Defender Branch chosen at LVL 21 - see Defender above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Defender Branch chosen at LVL 21 - see Defender above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Legionnaire (LVL 21-30)
An Archon trained in disciplined formation-fighting, stronger the more allies stand beside them.
Legionnaire Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Legionnaire Branch chosen at LVL 21 - see Legionnaire above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Legionnaire Branch chosen at LVL 21 - see Legionnaire above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
For full versions see each Ability's Card, per module.
Path: Archon Abilities (Overseer Tier)

Expand Ability Tree Paths
LVL 4 Overseer - Archon Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Commander's Reckoning
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Command
    Cost: 2 Stamina
    Uses: Unlimited
    The mark called out louder to the whole line, an Archon's gift for turning one soldier's focus into the whole line's... refer to Ability Card.
  • (Slot B) Commander's Cut
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Command
    Cost: 2 Stamina
    Uses: Unlimited
    A cut thrown as the mark is called out louder to the whole line... refer to Ability Card.
  • (Slot C) Line's Guard
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Command
    Cost: 2 Stamina
    Uses: Unlimited
    A guard held while turning one soldier's focus into the whole line's... refer to Ability Card.
  • (Slot A) Line's Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    One soldier's focus drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Commander's Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    A mark called out louder to the whole line, loosed at a foe... refer to Ability Card.
  • (Slot C) Line's Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    A renewal drawn from one soldier's focus turned into the whole line's, self or ally... refer to Ability Card.

†See Ability Cards for LVL 4.5 midpoint Abilities.

LVL 5 Overseer - Archon Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Unbroken Line Strike
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Command
    Cost: 3 Stamina
    Uses: 3/Round
    A blow that answers whoever broke formation to strike an ally, the line closing back around whoever broke it... refer to Ability Card.
  • (Slot B) Unbroken Cut
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Command
    Cost: 3 Stamina
    Uses: 3/Round
    A cut thrown as the line closes back around whoever broke it... refer to Ability Card.
  • (Slot C) Unbroken Guard
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Command
    Cost: 3 Stamina
    Uses: 3/Round
    A guard that closes back around whoever broke it... refer to Ability Card.
  • (Slot A) Unbroken Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 3 Mana
    Uses: 3/Round
    An unbroken line drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Unbroken Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 3 Mana
    Uses: 3/Round
    A bolt that answers whoever broke formation, loosed at range... refer to Ability Card.
  • (Slot C) Unbroken Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 3 Mana
    Uses: 3/Round
    A renewal drawn as the line closes back around whoever broke it, self or ally... refer to Ability Card.

†See Ability Cards for LVL 5.5 midpoint Abilities.

LVL 6 Overseer - Archon Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Formation's Eye
    A glance that holds the whole formation together, calling the line where it needs to be... refer to Ability Card.
  • (Slot B) Formation's Cut
    A cut thrown wherever the line needs to be... refer to Ability Card.
  • (Slot C) Formation's Guard
    A guard held wherever the line needs to be... refer to Ability Card.
  • (Slot A) Formation's Aegis
    A shield sung wherever the line needs to be, self or ally... refer to Ability Card.
  • (Slot B) Formation's Bolt
    A glance that holds the whole formation together, called in at range... refer to Ability Card.
  • (Slot C) Formation's Renewal
    A renewal drawn wherever the line needs to be, self or ally... refer to Ability Card.

†See Ability Cards for LVL 6.5 midpoint Abilities.

LVL 7 Overseer - Archon Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Formation's Mark
    A target marked for the whole formation at once, converging a line before it even moves... refer to Ability Card.
  • (Slot B) Formation's Mark Cut
    A cut thrown at a target marked for the whole formation at once... refer to Ability Card.
  • (Slot C) Formation's Mark Guard
    A guard held over a target marked for the whole formation... refer to Ability Card.
  • (Slot A) Formation's Mark Aegis
    A shield sung over a target marked for the whole formation, self or ally... refer to Ability Card.
  • (Slot B) Formation's Mark Bolt
    A target marked for the whole formation, converged on at range before it even moves... refer to Ability Card.
  • (Slot C) Formation's Mark Renewal
    A renewal drawn over a target marked for the whole formation, self or ally... refer to Ability Card.

†See Ability Cards for LVL 7.5 midpoint Abilities.

LVL 8 Overseer - Archon Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Line's Convergence
    Archons command the whole formation, marking targets for the entire line to converge on at once... refer to Ability Card.
  • (Slot B) Convergence Cut
    Archons strike whoever's marked for the entire line to converge on at once... refer to Ability Card.
  • (Slot C) Convergence Guard
    Archons guard the entire line as it converges on a marked target... refer to Ability Card.
  • (Slot A) Convergence Aegis
    Archons shield the entire line as it converges on a marked target, self or ally... refer to Ability Card.
  • (Slot B) Convergence Bolt
    Archons command the whole formation at range, marking targets to converge on at once... refer to Ability Card.
  • (Slot C) Convergence Renewal
    Archons mend the entire line as it converges on a marked target, self or ally... refer to Ability Card.

†See Ability Cards for LVL 8.5 midpoint Abilities.

LVL 9-20 Overseer - Archon Path Abilities
Select to Expand Abilities
LVL 9-20 (Path)Content TBA. The same 3-Slot choice pattern as the Path Levels above continues this Path's progression through LVL 20, before its three Branches open at LVL 21.
◆ Battleguard (LVL 21-30)
An Archon who commands the frontline like a seasoned field officer.
Branch: Battleguard Abilities (Archon Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Battleguard Branch continues this Path's progression exclusively through LVL 30.
◆ Defender (LVL 21-30)
An Archon devoted to holding ground and protecting allies over dealing damage.
Branch: Defender Abilities (Archon Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Defender Branch continues this Path's progression exclusively through LVL 30.
◆ Legionnaire (LVL 21-30)
An Archon trained in disciplined formation-fighting, stronger the more allies stand beside them.
Branch: Legionnaire Abilities (Archon Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Legionnaire Branch continues this Path's progression exclusively through LVL 30.
ii. Crusader (Penalties and Bonuses TBA)
Alignment: Lawful
Higher Power: TBA (Lawful)
A zealous Overseer who leads the charge, carrying faith into battle like a weapon. (LVL 4-20)
(see Crusader Path and Branch Abilities Below)
Crusader Path
Select to Expand Armaments
Weapon Proficiency (Culture, Crusader) (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Weapon Style: any (Holy-blessed weapon). Weapon Type: Tactical for Martial, Magic for Spell. +8 to Hit when wielded (Weapon/Hand Proficiency).

Weapons Forbidden (Culture, Crusader):
◆TAW
◆Chthonic
Armor Thresholds
Armor Grade: caps at Heavy or Medium (Crusader Plate).
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
Crusader Branches
◆ Blessed Knight (LVL 21-30)
A Crusader anointed for battle, carrying a blessing into every fight.
Blessed Knight Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Blessed Knight Branch chosen at LVL 21 - see Blessed Knight above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Blessed Knight Branch chosen at LVL 21 - see Blessed Knight above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Devout (LVL 21-30)
A Crusader whose unwavering faith fuels every strike.
Devout Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Devout Branch chosen at LVL 21 - see Devout above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Devout Branch chosen at LVL 21 - see Devout above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Trojan (LVL 21-30)
A Crusader who breaks through enemy lines by sheer, disciplined force.
Trojan Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Trojan Branch chosen at LVL 21 - see Trojan above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Trojan Branch chosen at LVL 21 - see Trojan above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
For full versions see each Ability's Card, per module.
Path: Crusader Abilities (Overseer Tier)

Expand Ability Tree Paths
LVL 4 Overseer - Crusader Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Zealous Strike
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Charge
    Cost: 2 Stamina
    Uses: Unlimited
    A strike that burns brighter against evil and undead alike, the first mark of a Crusader's own burning conviction... refer to Ability Card.
  • (Slot B) Zealous Cut
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Charge
    Cost: 2 Stamina
    Uses: Unlimited
    A cut that burns brighter against evil and undead alike... refer to Ability Card.
  • (Slot C) Zealous Guard
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Charge
    Cost: 2 Stamina
    Uses: Unlimited
    A guard held with the same burning conviction... refer to Ability Card.
  • (Slot A) Zealous Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    Burning conviction drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Zealous Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    A bolt that burns brighter against evil and undead alike, loosed at a foe... refer to Ability Card.
  • (Slot C) Zealous Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    A renewal drawn from a Crusader's own burning conviction, self or ally... refer to Ability Card.

†See Ability Cards for LVL 4.5 midpoint Abilities.

LVL 5 Overseer - Crusader Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Wrathful Strike
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Charge
    Cost: 3 Stamina
    Uses: 3/Round
    A blow that lands hardest on a foe already brought low, wrath given a Crusader's own edge... refer to Ability Card.
  • (Slot B) Wrathful Cut
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Charge
    Cost: 3 Stamina
    Uses: 3/Round
    A cut that lands hardest on a foe already brought low... refer to Ability Card.
  • (Slot C) Wrathful Guard
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Charge
    Cost: 3 Stamina
    Uses: 3/Round
    A guard held with wrath given a Crusader's own edge... refer to Ability Card.
  • (Slot A) Wrathful Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 3 Mana
    Uses: 3/Round
    Wrath given a Crusader's own edge, drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Wrathful Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 3 Mana
    Uses: 3/Round
    A bolt that lands hardest on a foe already brought low, loosed at range... refer to Ability Card.
  • (Slot C) Wrathful Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 3 Mana
    Uses: 3/Round
    A renewal drawn from wrath given a Crusader's own edge, self or ally... refer to Ability Card.

†See Ability Cards for LVL 5.5 midpoint Abilities.

LVL 6 Overseer - Crusader Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Wicked Ground
    A strike that burns hottest where the wicked gather, cutting down evil before it can take root... refer to Ability Card.
  • (Slot B) Wicked Cut
    A cut thrown where the wicked gather, cutting down evil before it can take root... refer to Ability Card.
  • (Slot C) Wicked Guard
    A guard held where the wicked gather, before evil can take root... refer to Ability Card.
  • (Slot A) Wicked Aegis
    A shield sung where the wicked gather, before evil can take root, self or ally... refer to Ability Card.
  • (Slot B) Wicked Bolt
    A strike that burns hottest where the wicked gather, loosed at range... refer to Ability Card.
  • (Slot C) Wicked Renewal
    A renewal drawn where the wicked gather, before evil can take root, self or ally... refer to Ability Card.

†See Ability Cards for LVL 6.5 midpoint Abilities.

LVL 7 Overseer - Crusader Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Consecrated Line
    A stretch of ground consecrated mid-fight, daring evil to cross a line it won't cross twice... refer to Ability Card.
  • (Slot B) Consecrated Cut
    A cut thrown along a line evil won't cross twice... refer to Ability Card.
  • (Slot C) Consecrated Guard
    A guard held along a line consecrated mid-fight... refer to Ability Card.
  • (Slot A) Consecrated Aegis
    A shield sung along a line consecrated mid-fight, self or ally... refer to Ability Card.
  • (Slot B) Consecrated Bolt
    A stretch of ground consecrated mid-fight, loosed at a foe daring to cross it... refer to Ability Card.
  • (Slot C) Consecrated Renewal
    A renewal drawn along a line consecrated mid-fight, self or ally... refer to Ability Card.

†See Ability Cards for LVL 7.5 midpoint Abilities.

LVL 8 Overseer - Crusader Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Consecrated Ground
    Crusaders burn with zeal against the wicked, consecrating ground and cutting down evil where it stands... refer to Ability Card.
  • (Slot B) Consecrated Ground Cut
    Crusaders strike the wicked where they stand, cutting down evil on consecrated ground... refer to Ability Card.
  • (Slot C) Consecrated Ground Guard
    Crusaders guard ground already consecrated against the wicked... refer to Ability Card.
  • (Slot A) Consecrated Ground Aegis
    Crusaders shield ground already consecrated against the wicked, self or ally... refer to Ability Card.
  • (Slot B) Consecrated Ground Bolt
    Crusaders burn with zeal at range, cutting down evil where it stands... refer to Ability Card.
  • (Slot C) Consecrated Ground Renewal
    Crusaders mend ground already consecrated against the wicked, self or ally... refer to Ability Card.

†See Ability Cards for LVL 8.5 midpoint Abilities.

LVL 9-20 Overseer - Crusader Path Abilities
Select to Expand Abilities
LVL 9-20 (Path)Content TBA. The same 3-Slot choice pattern as the Path Levels above continues this Path's progression through LVL 20, before its three Branches open at LVL 21.
◆ Blessed Knight (LVL 21-30)
A Crusader anointed for battle, carrying a blessing into every fight.
Branch: Blessed Knight Abilities (Crusader Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Blessed Knight Branch continues this Path's progression exclusively through LVL 30.
◆ Devout (LVL 21-30)
A Crusader whose unwavering faith fuels every strike.
Branch: Devout Abilities (Crusader Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Devout Branch continues this Path's progression exclusively through LVL 30.
◆ Trojan (LVL 21-30)
A Crusader who breaks through enemy lines by sheer, disciplined force.
Branch: Trojan Abilities (Crusader Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Trojan Branch continues this Path's progression exclusively through LVL 30.
iii. Paladin (Penalties and Bonuses TBA)
Alignment: Lawful
Higher Power: TBA (Lawful)
A protective Overseer who shields allies with radiant conviction and steadfast defense. (LVL 4-20)
(see Paladin Path and Branch Abilities Below)
Paladin Path
Select to Expand Armaments
Weapon Proficiency (Culture, Paladin) (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Weapon Style: any (Holy-blessed weapon). Weapon Type: Tactical for Martial, Magic for Spell. +8 to Hit when wielded (Weapon/Hand Proficiency).

Weapons Forbidden (Culture, Paladin):
◆TAW
◆Chthonic
Armor Thresholds
Armor Grade: caps at Heavy or Medium (Radiant Mail).
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
Paladin Branches
◆ Guardian (LVL 21-30)
A Paladin devoted entirely to shielding allies from harm.
Guardian Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Guardian Branch chosen at LVL 21 - see Guardian above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Guardian Branch chosen at LVL 21 - see Guardian above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Radiant (LVL 21-30)
A Paladin who channels holy light directly into devastating, purifying strikes.
Radiant Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Radiant Branch chosen at LVL 21 - see Radiant above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Radiant Branch chosen at LVL 21 - see Radiant above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Templar (LVL 21-30)
A Paladin sworn to disciplined defense, holding the line above all else.
Templar Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Templar Branch chosen at LVL 21 - see Templar above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Templar Branch chosen at LVL 21 - see Templar above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
For full versions see each Ability's Card, per module.
Path: Paladin Abilities (Overseer Tier)

Expand Ability Tree Paths
LVL 4 Overseer - Paladin Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Guardian's Strike
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Shieldheart
    Cost: 2 Stamina
    Uses: Unlimited
    A strike that answers whoever dared harm an ally first, a Paladin's earliest vow made steel... refer to Ability Card.
  • (Slot B) Guardian's Cut
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Shieldheart
    Cost: 2 Stamina
    Uses: Unlimited
    A cut that answers whoever dared harm an ally first... refer to Ability Card.
  • (Slot C) Vowbound Guard
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Shieldheart
    Cost: 2 Stamina
    Uses: Unlimited
    A guard held on a vow made steel... refer to Ability Card.
  • (Slot A) Guardian's Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    A vow made steel drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Guardian's Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    A bolt that answers whoever dared harm an ally first, loosed at range... refer to Ability Card.
  • (Slot C) Vowbound Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 2 Mana
    Uses: Unlimited
    A renewal drawn on a vow made steel, self or ally... refer to Ability Card.

†See Ability Cards for LVL 4.5 midpoint Abilities.

LVL 5 Overseer - Paladin Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Steadfast Strike
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Shieldheart
    Cost: 3 Stamina
    Uses: 3/Round
    A blow that lands hardest against the undead and the fiendish alike, an oath kept in the sharpest possible terms... refer to Ability Card.
  • (Slot B) Steadfast Cut
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Shieldheart
    Cost: 3 Stamina
    Uses: 3/Round
    A cut that lands hardest against the undead and the fiendish alike... refer to Ability Card.
  • (Slot C) Steadfast Guard
    ATTKRange: Touch | Style: Any | Hand: 1h or 2h | Discipline: Shieldheart
    Cost: 3 Stamina
    Uses: 3/Round
    A guard held with an oath kept in the sharpest possible terms... refer to Ability Card.
  • (Slot A) Steadfast Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 3 Mana
    Uses: 3/Round
    An oath drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Steadfast Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 3 Mana
    Uses: 3/Round
    A bolt that lands hardest against the undead and the fiendish alike, loosed at range... refer to Ability Card.
  • (Slot C) Steadfast Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Holy
    Cost: 3 Mana
    Uses: 3/Round
    A renewal drawn from an oath kept in the sharpest possible terms, self or ally... refer to Ability Card.

†See Ability Cards for LVL 5.5 midpoint Abilities.

LVL 6 Overseer - Paladin Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Anointing Hand
    A healing hand pressed to a wound in the same motion as the blade that opened it... refer to Ability Card.
  • (Slot B) Anointed Cut
    A cut opened in the same motion as a healing hand pressed to it... refer to Ability Card.
  • (Slot C) Anointing Guard
    A guard held with a healing hand ready in the same motion... refer to Ability Card.
  • (Slot A) Anointing Aegis
    A healing hand drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Anointing Bolt
    A healing hand turned into a bolt, loosed in the same motion that opens the wound... refer to Ability Card.
  • (Slot C) Anointing Renewal
    A healing hand pressed to a wound, self or ally... refer to Ability Card.

†See Ability Cards for LVL 6.5 midpoint Abilities.

LVL 7 Overseer - Paladin Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Woven Blessing
    A blessing woven into every strike, anointing a wound before it's even fully opened... refer to Ability Card.
  • (Slot B) Woven Cut
    A cut woven with a blessing before the wound is even fully opened... refer to Ability Card.
  • (Slot C) Woven Guard
    A guard held with a blessing woven into every motion... refer to Ability Card.
  • (Slot A) Woven Aegis
    A blessing woven into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Woven Bolt
    A blessing woven into a bolt, loosed before a wound is even fully opened... refer to Ability Card.
  • (Slot C) Woven Renewal
    A blessing woven into a renewal, anointing a wound before it's fully opened, self or ally... refer to Ability Card.

†See Ability Cards for LVL 7.5 midpoint Abilities.

LVL 8 Overseer - Paladin Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Anointed Edge
    Paladins anoint every wound they open, weaving healing directly into the edge of their own blade... refer to Ability Card.
  • (Slot B) Anointed Cut Edge
    Paladins strike and anoint in the same motion, weaving healing into the edge of their own blade... refer to Ability Card.
  • (Slot C) Anointed Edge Guard
    Paladins guard with healing woven directly into the edge of their own blade... refer to Ability Card.
  • (Slot A) Anointed Edge Aegis
    Paladins shield with healing woven directly into the edge of their own blade, self or ally... refer to Ability Card.
  • (Slot B) Anointed Edge Bolt
    Paladins loose a blessing at range, weaving healing directly into the bolt... refer to Ability Card.
  • (Slot C) Anointed Edge Renewal
    Paladins anoint every wound they open, weaving healing into a renewal, self or ally... refer to Ability Card.

†See Ability Cards for LVL 8.5 midpoint Abilities.

LVL 9-20 Overseer - Paladin Path Abilities
Select to Expand Abilities
LVL 9-20 (Path)Content TBA. The same 3-Slot choice pattern as the Path Levels above continues this Path's progression through LVL 20, before its three Branches open at LVL 21.
◆ Guardian (LVL 21-30)
A Paladin devoted entirely to shielding allies from harm.
Branch: Guardian Abilities (Paladin Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Guardian Branch continues this Path's progression exclusively through LVL 30.
◆ Radiant (LVL 21-30)
A Paladin who channels holy light directly into devastating, purifying strikes.
Branch: Radiant Abilities (Paladin Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Radiant Branch continues this Path's progression exclusively through LVL 30.
◆ Templar (LVL 21-30)
A Paladin sworn to disciplined defense, holding the line above all else.
Branch: Templar Abilities (Paladin Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)Same 3-choice pattern as the Path Levels above, content TBA. The Templar Branch continues this Path's progression exclusively through LVL 30.

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