Tyrant - Class Tree
Tyrant (Not Playable in Starter Set)
Agents of pure destruction who revel in combat for its own sake, Tyrants channel rage, dominance, and shock-and-awe into relentless offensive pressure, whether through twin weapons blurring faster than defense can respond, a two-handed weapon that turns armor into scrap, or a voice alone that breaks enemy formations before a single blade is drawn.
‡ Abilities from their respective trees are summarized below. Ability Cards are released with Module and their expansions, supporting various Character Levels, and list the DIFS for any check an Ability requires. Refer pg. 6 for more on Ability Cards.
Alignment: Alignments range from Ambivalent, Amoral and Evil, and are Path and Branch Dependent.
To use the Abilities of this Path or Branch, you must fall within the Alignment's Spectrum. To devote to the Path's Higher Power you must fall exactly at that Alignment (see Alignment, Basic Rules pg. 2).
Higher Power: Path Dependent (see Path below)
Tyrant's Paths individually restrict by alignment from LVL 4 on, see each Path above for its specific Alignment.
To learn a Path's Abilities, or any of its three Branches', your own alignment need only sit inside this Class's Spectrum.
To draw a Path's Higher Power bonus you must hold that Path's exact base Alignment, and that same base is what its three Branches require (see Alignment, pg. 2).
Favored Races:
Troll (Common) +5, Gnoll +5, Human† +5, Dwarf (Common)† +5, Halfling† +5, Orcus +5, Omnè +5
†Human, Dwarf, and Halfling Playable with Starter Set.
Averse Races: Firbolg -5, Elf (High) -5, Helf -5, Brownling -5, Gnome -5, Drevane -5
Refer to Races for details on favored and averse paths and branches.
Passive Abilities:
These passive Abilities belong to the Main Class alone, granted once and active regardless of Tier, Path, or Branch; they are not re-granted, replaced, or duplicated at any Path or Branch.
Warlord's Dominance, lasts 6 hours (must be recast every 6 hours to stay active). No mana cost for Main Class Abilities.
Reign of Ruin, Once Per Day the Tyrant unleashes overwhelming force, dealing physical damage equal to twice their Strength SCR to one target and knocking them prone.
Extra 1d6 + LVL physical damage on Critical Hits.
Once per encounter, Tyrants can Flourish their weapon that lowers their target's Defense at a number equal to their Strength SCR.
Tyrants get +5 feet their base movement speed, once per encounter.
Tyrants get +4 plus their STRENGTH SCR on Intimidation checks.
Tyrant Paths and Branches
Each Path and Branch has full descriptions in their Ability section.
i. Berserker - A rage-fueled Tyrant who abandons caution entirely for overwhelming, relentless offense.
Alignment: Evil
Observance: Offering and dominion. Devotion is paid in what it costs someone.
Will not share a Character with: Lawful and Moral.
The Higher Power bonus requires holding Evil exactly, and that same base carries through all three of its Branches below.
a. Blitzer - A Berserker who closes distance in a single, unstoppable burst.
b. Fury - A Berserker who abandons all restraint the longer a fight goes on.
c. Shredder - A Berserker whose rapid, relentless strikes tear through any defense.
ii. Demolisher - A Tyrant who LVLs anything in their path with sheer, brutal force.
Alignment: Evil
Observance: Offering and dominion. Devotion is paid in what it costs someone.
Will not share a Character with: Lawful and Moral.
The Higher Power bonus requires holding Evil exactly, and that same base carries through all three of its Branches below.
a. Bone Crusher - A Demolisher whose blows are built to shatter, not just wound.
b. Brute - A Demolisher who relies on raw physical force above all else.
c. Rampager - A Demolisher who tears through everything in a straight, unstoppable line.
iii. War Cryer - A Tyrant whose voice alone can break enemy morale, rallying allies and terrifying foes in the same breath.
Alignment: Amoral
Observance: Bargain and price. Devotion is a contract kept, whatever it was for.
Will not share a Character with: Moral.
The Higher Power bonus requires holding Amoral exactly, and that same base carries through all three of its Branches below.
a. Celestial - A War Cryer whose voice carries a weight that feels almost otherworldly.
b. Dagger Dancer - A War Cryer who weaves blade-work into every cry, striking between words.
c. Paincaster - A War Cryer who turns suffering itself into a weapon against enemy morale.
Favorite Talent and Profession Trees
Talent Trees: Bounty Hunter
Professions: Hunter, Blacksmith, Body Artist
No Cost to open Talent Tree. 5% rate increase on Profession tiers. See Talent and Profession Bonuses: Races vs. Classes for how these bonuses work.
Features such as; Companion Pairing, buffs, and various Armaments and Accessories and their Modifiers and Enhancements modify base stats, refer to Basic Rules for more.
Tyrant Tier Armaments
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Armor Threshold (Tier): Medium Grade. Armor heavier than Medium will incur an Armament Penalty (-5 per Grade of difference) when performing Tier Abilities, though heavier armor can still be worn (see Armament Penalties, pg. 4).Weapon Proficiency (Tier): Variant: Telluric, TAW, or Chthonic. Type: Tactical. Hand: 2h, 1h (Main), 1h (Off), or bare hands. Distance: Melee. Style: Slashing, Blunt, Piercing, or Chop. Forbidden: Magic Type. Each Path refines these specifications further; see each Path below for its baseline, and each Branch for any exceptions it states.
Tyrant Main Class Abilities
Each tree below runs LVL 1 through 30, Tier (1-3), Path (4-20), Branch (21-30). See Martial Abilities individually for details, see card examples on this page.
Wearing a heavier Grade than the current tier allows brings a -5 Armament Penalty per Grade of difference.
Note: See each Classes respective Ability Card for full details; Ability Cards are released with Module and their expansions, supporting various Character Levels, and list the DIFS for any check an Ability requires. Refer pg. 6 for more on Ability Cards.
For full versions see each Ability's Card, per module.
Tier Abilities (Tyrant)
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LVL 1 Tyrant Tier Ability †
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† For Paths see LVL 3 Tier Abilities Below
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†See Ability Cards for LVL 1.5 midpoint Abilities.
LVL 2 Tyrant Tier Ability
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†See Ability Cards for LVL 2.5 midpoint Abilities.
LVL 3 Tyrant Tier Ability
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† For Branches, refer to LVL 20 of each Path
Alignment: Evil
Higher Power: TBA (Evil)
A rage-fueled Tyrant who abandons caution entirely for overwhelming, relentless offense. (LVL 4-20)
(see Berserker Path and Branch Abilities Below)
Berserker Path
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Weapon Proficiency (Culture, Berserker) (Abilities require one of the weapons below to be readied; Basic ATTKs do not)Weapon Style: any Style, 2h. Weapon Type: Tactical for Martial, Magic for Spell. +8 to Hit when wielded (Weapon/Hand Proficiency).
Weapons Forbidden (Culture, Berserker):
◆None; this Culture bars no Weapon Type outright, though the profile above still governs what performs its Abilities.
Armor Thresholds
Armor Grade: caps at Medium (Bloodplate).
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
A Berserker who closes distance in a single, unstoppable burst.
Blitzer Branch
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Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)Set by the Blitzer Branch chosen at LVL 21 - see Blitzer above for its specific Weapon Style and Type.
This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Blitzer Branch chosen at LVL 21 - see Blitzer above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
A Berserker who abandons all restraint the longer a fight goes on.
Fury Branch
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Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)Set by the Fury Branch chosen at LVL 21 - see Fury above for its specific Weapon Style and Type.
This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Fury Branch chosen at LVL 21 - see Fury above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
A Berserker whose rapid, relentless strikes tear through any defense.
Shredder Branch
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Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)Set by the Shredder Branch chosen at LVL 21 - see Shredder above for its specific Weapon Style and Type.
This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Shredder Branch chosen at LVL 21 - see Shredder above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
For full versions see each Ability's Card, per module.
Path: Berserker Abilities (Tyrant Tier)
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LVL 4 Tyrant - Berserker Path Ability
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†See Ability Cards for LVL 4.5 midpoint Abilities.
LVL 5 Tyrant - Berserker Path Ability
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†See Ability Cards for LVL 5.5 midpoint Abilities.
LVL 6 Tyrant - Berserker Path Ability
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†See Ability Cards for LVL 6.5 midpoint Abilities.
LVL 7 Tyrant - Berserker Path Ability
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†See Ability Cards for LVL 7.5 midpoint Abilities.
LVL 8 Tyrant - Berserker Path Ability
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†See Ability Cards for LVL 8.5 midpoint Abilities.
LVL 9-20 Tyrant - Berserker Path Abilities
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| LVL 9-20 (Path) | Content TBA. The same 3-Slot choice pattern as the Path Levels above continues this Path's progression through LVL 20, before its three Branches open at LVL 21. |
A Berserker who closes distance in a single, unstoppable burst.
Branch: Blitzer Abilities (Berserker Path)
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| LVL | Martial Abilities | Spell Abilities |
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| LVL 21-30 (Branch) | TBA. The Blitzer Branch continues this Path's progression exclusively through LVL 30. | |
A Berserker who abandons all restraint the longer a fight goes on.
Branch: Fury Abilities (Berserker Path)
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| LVL | Martial Abilities | Spell Abilities |
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| LVL 21-30 (Branch) | TBA. The Fury Branch continues this Path's progression exclusively through LVL 30. | |
A Berserker whose rapid, relentless strikes tear through any defense.
Branch: Shredder Abilities (Berserker Path)
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| LVL | Martial Abilities | Spell Abilities |
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| LVL 21-30 (Branch) | TBA. The Shredder Branch continues this Path's progression exclusively through LVL 30. | |
Alignment: Evil
Higher Power: TBA (Evil)
A Tyrant who LVLs anything in their path with sheer, brutal force. (LVL 4-20)
(see Demolisher Path and Branch Abilities Below)
Demolisher Path
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Weapon Proficiency (Culture, Demolisher) (Abilities require one of the weapons below to be readied; Basic ATTKs do not)Weapon Style: any Style, 2h. Weapon Type: Tactical for Martial, Magic for Spell. +8 to Hit when wielded (Weapon/Hand Proficiency).
Weapons Forbidden (Culture, Demolisher):
◆None; this Culture bars no Weapon Type outright, though the profile above still governs what performs its Abilities.
Armor Thresholds
Armor Grade: caps at Medium (Warforged Chain).
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
A Demolisher whose blows are built to shatter, not just wound.
Bone Crusher Branch
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Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)Set by the Bone Crusher Branch chosen at LVL 21 - see Bone Crusher above for its specific Weapon Style and Type.
This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Bone Crusher Branch chosen at LVL 21 - see Bone Crusher above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
A Demolisher who relies on raw physical force above all else.
Brute Branch
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Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)Set by the Brute Branch chosen at LVL 21 - see Brute above for its specific Weapon Style and Type.
This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Brute Branch chosen at LVL 21 - see Brute above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
A Demolisher who tears through everything in a straight, unstoppable line.
Rampager Branch
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Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)Set by the Rampager Branch chosen at LVL 21 - see Rampager above for its specific Weapon Style and Type.
This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Rampager Branch chosen at LVL 21 - see Rampager above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
For full versions see each Ability's Card, per module.
Path: Demolisher Abilities (Tyrant Tier)
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LVL 4 Tyrant - Demolisher Path Ability
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†See Ability Cards for LVL 4.5 midpoint Abilities.
LVL 5 Tyrant - Demolisher Path Ability
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†See Ability Cards for LVL 5.5 midpoint Abilities.
LVL 6 Tyrant - Demolisher Path Ability
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†See Ability Cards for LVL 6.5 midpoint Abilities.
LVL 7 Tyrant - Demolisher Path Ability
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†See Ability Cards for LVL 7.5 midpoint Abilities.
LVL 8 Tyrant - Demolisher Path Ability
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†See Ability Cards for LVL 8.5 midpoint Abilities.
LVL 9-20 Tyrant - Demolisher Path Abilities
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| LVL 9-20 (Path) | Content TBA. The same 3-Slot choice pattern as the Path Levels above continues this Path's progression through LVL 20, before its three Branches open at LVL 21. |
A Demolisher whose blows are built to shatter, not just wound.
Branch: Bone Crusher Abilities (Demolisher Path)
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| LVL | Martial Abilities | Spell Abilities |
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| LVL 21-30 (Branch) | TBA. The Bone Crusher Branch continues this Path's progression exclusively through LVL 30. | |
A Demolisher who relies on raw physical force above all else.
Branch: Brute Abilities (Demolisher Path)
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| LVL | Martial Abilities | Spell Abilities |
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| LVL 21-30 (Branch) | TBA. The Brute Branch continues this Path's progression exclusively through LVL 30. | |
A Demolisher who tears through everything in a straight, unstoppable line.
Branch: Rampager Abilities (Demolisher Path)
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| LVL | Martial Abilities | Spell Abilities |
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| LVL 21-30 (Branch) | TBA. The Rampager Branch continues this Path's progression exclusively through LVL 30. | |
Alignment: Amoral
Higher Power: TBA (Amoral)
A Tyrant whose voice alone can break enemy morale, rallying allies and terrifying foes in the same breath. (LVL 4-20)
(see War Cryer Path and Branch Abilities Below)
War Cryer Path
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Weapon Proficiency (Culture, War Cryer) (Abilities require one of the weapons below to be readied; Basic ATTKs do not)Weapon Style: 1h (Main) Slashing, Blunt, or Piercing, symbol (Off), or 2h Blunt or 2h Chop. Weapon Type: Tactical for Martial, Magic for Spell. +8 to Hit (Main Hand), +2 to Hit (Off Hand) when wielded (Weapon/Hand Proficiency).
Weapons Forbidden (Culture, War Cryer):
◆None; this Culture bars no Weapon Type outright, though the profile above still governs what performs its Abilities.
Armor Thresholds
Armor Grade: caps at Medium (Warhorn Mail).
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
A War Cryer whose voice carries a weight that feels almost otherworldly.
Celestial Branch
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Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)Set by the Celestial Branch chosen at LVL 21 - see Celestial above for its specific Weapon Style and Type.
This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Celestial Branch chosen at LVL 21 - see Celestial above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
A War Cryer who weaves blade-work into every cry, striking between words.
Dagger Dancer Branch
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Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)Set by the Dagger Dancer Branch chosen at LVL 21 - see Dagger Dancer above for its specific Weapon Style and Type.
This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Dagger Dancer Branch chosen at LVL 21 - see Dagger Dancer above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
A War Cryer who turns suffering itself into a weapon against enemy morale.
Paincaster Branch
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Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)Set by the Paincaster Branch chosen at LVL 21 - see Paincaster above for its specific Weapon Style and Type.
This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Paincaster Branch chosen at LVL 21 - see Paincaster above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
For full versions see each Ability's Card, per module.
Path: War Cryer Abilities (Tyrant Tier)
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LVL 4 Tyrant - War Cryer Path Ability
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†See Ability Cards for LVL 4.5 midpoint Abilities.
LVL 5 Tyrant - War Cryer Path Ability
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†See Ability Cards for LVL 5.5 midpoint Abilities.
LVL 6 Tyrant - War Cryer Path Ability
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†See Ability Cards for LVL 6.5 midpoint Abilities.
LVL 7 Tyrant - War Cryer Path Ability
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†See Ability Cards for LVL 7.5 midpoint Abilities.
LVL 8 Tyrant - War Cryer Path Ability
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†See Ability Cards for LVL 8.5 midpoint Abilities.
LVL 9-20 Tyrant - War Cryer Path Abilities
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| LVL 9-20 (Path) | Content TBA. The same 3-Slot choice pattern as the Path Levels above continues this Path's progression through LVL 20, before its three Branches open at LVL 21. |
A War Cryer whose voice carries a weight that feels almost otherworldly.
Branch: Celestial Abilities (War Cryer Path)
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| LVL | Martial Abilities | Spell Abilities |
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| LVL 21-30 (Branch) | TBA. The Celestial Branch continues this Path's progression exclusively through LVL 30. | |
A War Cryer who weaves blade-work into every cry, striking between words.
Branch: Dagger Dancer Abilities (War Cryer Path)
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| LVL | Martial Abilities | Spell Abilities |
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| LVL 21-30 (Branch) | TBA. The Dagger Dancer Branch continues this Path's progression exclusively through LVL 30. | |
A War Cryer who turns suffering itself into a weapon against enemy morale.
Branch: Paincaster Abilities (War Cryer Path)
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| LVL | Martial Abilities | Spell Abilities |
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| LVL 21-30 (Branch) | TBA. The Paincaster Branch continues this Path's progression exclusively through LVL 30. | |