Tyrant - Class Tree

Tyrant (Not Playable in Starter Set)

Agents of pure destruction who revel in combat for its own sake, Tyrants channel rage, dominance, and shock-and-awe into relentless offensive pressure, whether through twin weapons blurring faster than defense can respond, a two-handed weapon that turns armor into scrap, or a voice alone that breaks enemy formations before a single blade is drawn.

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‡ Abilities from their respective trees are summarized below. Ability Cards are released with Module and their expansions, supporting various Character Levels, and list the DIFS for any check an Ability requires. Refer pg. 6 for more on Ability Cards.

Note: Main Class baseline stats, Armament requirements and thresholds, and other Class features change depending on the Classes Tier, Path or Branch as noted in each respective Sub-Class.


Alignment: Alignments range from Ambivalent, Amoral and Evil, and are Path and Branch Dependent.

To use the Abilities of this Path or Branch, you must fall within the Alignment's Spectrum. To devote to the Path's Higher Power you must fall exactly at that Alignment (see Alignment, Basic Rules pg. 2).

Higher Power: Path Dependent (see Path below)

Tyrant's Paths individually restrict by alignment from LVL 4 on, see each Path above for its specific Alignment.

To learn a Path's Abilities, or any of its three Branches', your own alignment need only sit inside this Class's Spectrum.

To draw a Path's Higher Power bonus you must hold that Path's exact base Alignment, and that same base is what its three Branches require (see Alignment, pg. 2).

Favored Races:
Troll (Common) +5, Gnoll +5, Human† +5, Dwarf (Common)† +5, Halfling† +5, Orcus +5, Omnè +5

†Human, Dwarf, and Halfling Playable with Starter Set.

Averse Races: Firbolg -5, Elf (High) -5, Helf -5, Brownling -5, Gnome -5, Drevane -5

Refer to Races for details on favored and averse paths and branches.


Passive Abilities:
These passive Abilities belong to the Main Class alone, granted once and active regardless of Tier, Path, or Branch; they are not re-granted, replaced, or duplicated at any Path or Branch.

Warlord's Dominance, lasts 6 hours (must be recast every 6 hours to stay active). No mana cost for Main Class Abilities.

Reign of Ruin, Once Per Day the Tyrant unleashes overwhelming force, dealing physical damage equal to twice their Strength SCR to one target and knocking them prone.

Extra 1d6 + LVL physical damage on Critical Hits.
Once per encounter, Tyrants can Flourish their weapon that lowers their target's Defense at a number equal to their Strength SCR.

Tyrants get +5 feet their base movement speed, once per encounter.

Tyrants get +4 plus their STRENGTH SCR on Intimidation checks.


Tyrant Paths and Branches
Each Path and Branch has full descriptions in their Ability section.
i. Berserker - A rage-fueled Tyrant who abandons caution entirely for overwhelming, relentless offense.
  Alignment: Evil
  Observance: Offering and dominion. Devotion is paid in what it costs someone.
  Will not share a Character with: Lawful and Moral.
  The Higher Power bonus requires holding Evil exactly, and that same base carries through all three of its Branches below.
  a. Blitzer - A Berserker who closes distance in a single, unstoppable burst.
  b. Fury - A Berserker who abandons all restraint the longer a fight goes on.
  c. Shredder - A Berserker whose rapid, relentless strikes tear through any defense.
ii. Demolisher - A Tyrant who LVLs anything in their path with sheer, brutal force.
  Alignment: Evil
  Observance: Offering and dominion. Devotion is paid in what it costs someone.
  Will not share a Character with: Lawful and Moral.
  The Higher Power bonus requires holding Evil exactly, and that same base carries through all three of its Branches below.
  a. Bone Crusher - A Demolisher whose blows are built to shatter, not just wound.
  b. Brute - A Demolisher who relies on raw physical force above all else.
  c. Rampager - A Demolisher who tears through everything in a straight, unstoppable line.
iii. War Cryer - A Tyrant whose voice alone can break enemy morale, rallying allies and terrifying foes in the same breath.
  Alignment: Amoral
  Observance: Bargain and price. Devotion is a contract kept, whatever it was for.
  Will not share a Character with: Moral.
  The Higher Power bonus requires holding Amoral exactly, and that same base carries through all three of its Branches below.
  a. Celestial - A War Cryer whose voice carries a weight that feels almost otherworldly.
  b. Dagger Dancer - A War Cryer who weaves blade-work into every cry, striking between words.
  c. Paincaster - A War Cryer who turns suffering itself into a weapon against enemy morale.

Favorite Talent and Profession Trees
Talent Trees: Bounty Hunter
Professions: Hunter, Blacksmith, Body Artist

No Cost to open Talent Tree. 5% rate increase on Profession tiers. See Talent and Profession Bonuses: Races vs. Classes for how these bonuses work.

Features such as; Companion Pairing, buffs, and various Armaments and Accessories and their Modifiers and Enhancements modify base stats, refer to Basic Rules for more.
Tyrant Tier Armaments
Select to Expand Armaments
Armor Threshold (Tier): Medium Grade. Armor heavier than Medium will incur an Armament Penalty (-5 per Grade of difference) when performing Tier Abilities, though heavier armor can still be worn (see Armament Penalties, pg. 4).

Weapon Proficiency (Tier): Variant: Telluric, TAW, or Chthonic. Type: Tactical. Hand: 2h, 1h (Main), 1h (Off), or bare hands. Distance: Melee. Style: Slashing, Blunt, Piercing, or Chop. Forbidden: Magic Type. Each Path refines these specifications further; see each Path below for its baseline, and each Branch for any exceptions it states.

▾ Collapse Armament


Tyrant Main Class Abilities
Each tree below runs LVL 1 through 30, Tier (1-3), Path (4-20), Branch (21-30). See Martial Abilities individually for details, see card examples on this page.
Wearing a heavier Grade than the current tier allows brings a -5 Armament Penalty per Grade of difference.
Note: See each Classes respective Ability Card for full details; Ability Cards are released with Module and their expansions, supporting various Character Levels, and list the DIFS for any check an Ability requires. Refer pg. 6 for more on Ability Cards.

For full versions see each Ability's Card, per module.
Tier Abilities (Tyrant)
Expand Ability Tree
LVL 1 Tyrant Tier Ability †
Select to Expand Abilities
† For Paths see LVL 3 Tier Abilities Below
Martial AbilitiesSpell Abilities
  • (Slot A) Vicious Strike
    ATTKRange: Touch | Style: Any | Hand: 1h dual-wielded or 2h | Discipline: Wrath
    Cost: 2 Stamina
    Uses: Unlimited
    A strike thrown with pure aggression, a Tyrant's earliest proof that control is worth trading for raw power... refer to Ability Card.
  • (Slot B) Aggressive Cut
    ATTKRange: Touch | Style: Any | Hand: 1h dual-wielded or 2h | Discipline: Wrath
    Cost: 2 Stamina
    Uses: Unlimited
    A cut thrown with the same pure aggression... refer to Ability Card.
  • (Slot C) Vicious Guard
    ATTKRange: Touch | Style: Any | Hand: 1h dual-wielded or 2h | Discipline: Wrath
    Cost: 2 Stamina
    Uses: Unlimited
    A guard held with control traded for raw power... refer to Ability Card.
  • (Slot A) Vicious Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    Raw power drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Vicious Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A bolt thrown with pure aggression, loosed at a foe... refer to Ability Card.
  • (Slot C) Vicious Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A renewal drawn from control traded for raw power, self or ally... refer to Ability Card.

†See Ability Cards for LVL 1.5 midpoint Abilities.

LVL 2 Tyrant Tier Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Brutal Combo
    ATTKRange: Touch | Style: Any | Hand: 1h dual-wielded or 2h | Discipline: Wrath
    Cost: 2 Stamina
    Uses: Unlimited
    A strike that feeds off the last, a Tyrant's earliest taste of a fight that only one side walks away from... refer to Ability Card.
  • (Slot B) Brutal Cut
    ATTKRange: Touch | Style: Any | Hand: 1h dual-wielded or 2h | Discipline: Wrath
    Cost: 2 Stamina
    Uses: Unlimited
    A cut that feeds off the last, in a fight only one side walks away from... refer to Ability Card.
  • (Slot C) Brutal Guard
    ATTKRange: Touch | Style: Any | Hand: 1h dual-wielded or 2h | Discipline: Wrath
    Cost: 2 Stamina
    Uses: Unlimited
    A guard held in a fight only one side walks away from... refer to Ability Card.
  • (Slot A) Brutal Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A fight only one side walks away from, drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Brutal Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A strike that feeds off the last, loosed at a foe... refer to Ability Card.
  • (Slot C) Brutal Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A renewal drawn from a fight only one side walks away from, self or ally... refer to Ability Card.

†See Ability Cards for LVL 2.5 midpoint Abilities.

LVL 3 Tyrant Tier Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Marked for Slaughter
    ATTKRange: Touch | Style: Any | Hand: 1h dual-wielded or 2h | Discipline: Wrath
    Cost: 2 Stamina
    Uses: Unlimited
    A vicious strike that marks the target, a Tyrant's earliest reach toward becoming the fight's only outcome... refer to Ability Card.
  • (Slot B) Marked Cut
    ATTKRange: Touch | Style: Any | Hand: 1h dual-wielded or 2h | Discipline: Wrath
    Cost: 2 Stamina
    Uses: Unlimited
    A cut thrown at a target already marked for slaughter... refer to Ability Card.
  • (Slot C) Marked Guard
    ATTKRange: Touch | Style: Any | Hand: 1h dual-wielded or 2h | Discipline: Wrath
    Cost: 2 Stamina
    Uses: Unlimited
    A guard held while becoming the fight's only outcome... refer to Ability Card.
  • (Slot A) Marked Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A shield drawn while becoming the fight's only outcome, over self or an ally... refer to Ability Card.
  • (Slot B) Marked Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A vicious bolt that marks the target, loosed at range... refer to Ability Card.
  • (Slot C) Marked Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A renewal drawn while becoming the fight's only outcome, self or ally... refer to Ability Card.
Tyrant Paths †
† For Branches, refer to LVL 20 of each Path
i. Berserker (Penalties and Bonuses TBA)
Alignment: Evil
Higher Power: TBA (Evil)
A rage-fueled Tyrant who abandons caution entirely for overwhelming, relentless offense. (LVL 4-20)
(see Berserker Path and Branch Abilities Below)
Berserker Path
Select to Expand Armaments
Weapon Proficiency (Culture, Berserker) (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Weapon Style: any Style, 2h. Weapon Type: Tactical for Martial, Magic for Spell. +8 to Hit when wielded (Weapon/Hand Proficiency).

Weapons Forbidden (Culture, Berserker):
◆None; this Culture bars no Weapon Type outright, though the profile above still governs what performs its Abilities.
Armor Thresholds
Armor Grade: caps at Medium (Bloodplate).
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
Berserker Branches
◆ Blitzer (LVL 21-30)
A Berserker who closes distance in a single, unstoppable burst.
Blitzer Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Blitzer Branch chosen at LVL 21 - see Blitzer above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Blitzer Branch chosen at LVL 21 - see Blitzer above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Fury (LVL 21-30)
A Berserker who abandons all restraint the longer a fight goes on.
Fury Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Fury Branch chosen at LVL 21 - see Fury above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Fury Branch chosen at LVL 21 - see Fury above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Shredder (LVL 21-30)
A Berserker whose rapid, relentless strikes tear through any defense.
Shredder Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Shredder Branch chosen at LVL 21 - see Shredder above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Shredder Branch chosen at LVL 21 - see Shredder above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
For full versions see each Ability's Card, per module.
Path: Berserker Abilities (Tyrant Tier)

Expand Ability Tree Paths
LVL 4 Tyrant - Berserker Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Claim the Slaughter
    ATTKRange: Touch | Style: Any | Hand: 1h dual-wielded | Discipline: Rampage
    Cost: 2 Stamina
    Uses: Unlimited
    The vicious mark cut deeper still, a Berserker's earliest proof that a wound remembers who left it... refer to Ability Card.
  • (Slot B) Deeper Cut
    ATTKRange: Touch | Style: Any | Hand: 1h dual-wielded | Discipline: Rampage
    Cost: 2 Stamina
    Uses: Unlimited
    A cut carved deeper than the vicious mark that came before it... refer to Ability Card.
  • (Slot C) Remembered Guard
    ATTKRange: Touch | Style: Any | Hand: 1h dual-wielded | Discipline: Rampage
    Cost: 2 Stamina
    Uses: Unlimited
    A guard held with a wound that remembers who left it... refer to Ability Card.
  • (Slot A) Remembered Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A wound that remembers who left it, drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Claim Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    The vicious mark cut deeper still, loosed at range... refer to Ability Card.
  • (Slot C) Remembered Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A renewal drawn from a wound that remembers who left it, self or ally... refer to Ability Card.

†See Ability Cards for LVL 4.5 midpoint Abilities.

LVL 5 Tyrant - Berserker Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Rending Strikes
    ATTKRange: Touch | Style: Any | Hand: 1h dual-wielded | Discipline: Rampage
    Cost: 3 Stamina
    Uses: 3/Round
    Twin blades that leave more than one kind of wound, a Berserker's earliest taste of the damage twin blades leave behind... refer to Ability Card.
  • (Slot B) Rending Cut
    ATTKRange: Touch | Style: Any | Hand: 1h dual-wielded | Discipline: Rampage
    Cost: 3 Stamina
    Uses: 3/Round
    A cut thrown from twin blades that leave more than one kind of wound... refer to Ability Card.
  • (Slot C) Rending Guard
    ATTKRange: Touch | Style: Any | Hand: 1h dual-wielded | Discipline: Rampage
    Cost: 3 Stamina
    Uses: 3/Round
    A guard held with the damage twin blades leave behind... refer to Ability Card.
  • (Slot A) Rending Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 3 Mana
    Uses: 3/Round
    Twin blades' own damage drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Rending Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 3 Mana
    Uses: 3/Round
    Twin blades' own wound loosed at a foe from range... refer to Ability Card.
  • (Slot C) Rending Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 3 Mana
    Uses: 3/Round
    A renewal drawn from the damage twin blades leave behind, self or ally... refer to Ability Card.

†See Ability Cards for LVL 5.5 midpoint Abilities.

LVL 6 Tyrant - Berserker Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Frenzy's First
    A swing let loose the instant the frenzy takes hold, before thought ever catches up... refer to Ability Card.
  • (Slot B) Frenzy's Cut
    A cut thrown the instant the frenzy takes hold... refer to Ability Card.
  • (Slot C) Frenzy's Guard
    A guard held before thought ever catches up... refer to Ability Card.
  • (Slot A) Frenzy's Aegis
    A shield sung the instant the frenzy takes hold, self or ally... refer to Ability Card.
  • (Slot B) Frenzy's Bolt
    A swing let loose at range, before thought ever catches up... refer to Ability Card.
  • (Slot C) Frenzy's Renewal
    A renewal drawn before thought ever catches up, self or ally... refer to Ability Card.

†See Ability Cards for LVL 6.5 midpoint Abilities.

LVL 7 Tyrant - Berserker Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Blood Track
    A kill tracked through blood alone, running down prey that's already started bleeding... refer to Ability Card.
  • (Slot B) Blood Track Cut
    A cut thrown at prey that's already started bleeding... refer to Ability Card.
  • (Slot C) Blood Track Guard
    A guard held while running down prey tracked through blood alone... refer to Ability Card.
  • (Slot A) Blood Track Aegis
    A shield sung while running down prey tracked through blood alone, self or ally... refer to Ability Card.
  • (Slot B) Blood Track Bolt
    A kill tracked through blood alone, loosed at prey that's already started bleeding... refer to Ability Card.
  • (Slot C) Blood Track Renewal
    A renewal drawn while running down prey tracked through blood alone, self or ally... refer to Ability Card.

†See Ability Cards for LVL 7.5 midpoint Abilities.

LVL 8 Tyrant - Berserker Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Scent of Prey
    Berserkers dual-wield through a battle in a blood-frenzy, tracking scent and momentum alike to run their prey down... refer to Ability Card.
  • (Slot B) Scent Strike
    Berserkers strike prey they've tracked by scent and momentum alike... refer to Ability Card.
  • (Slot C) Scent Guard
    Berserkers guard through a battle in a blood-frenzy, tracking scent and momentum alike... refer to Ability Card.
  • (Slot A) Scent Aegis
    Berserkers shield through a battle in a blood-frenzy, tracking scent and momentum alike, self or ally... refer to Ability Card.
  • (Slot B) Scent Bolt
    Berserkers loose a blood-frenzy at range, tracking scent and momentum to run prey down... refer to Ability Card.
  • (Slot C) Scent Renewal
    Berserkers mend through a battle in a blood-frenzy, tracking scent and momentum alike, self or ally... refer to Ability Card.

†See Ability Cards for LVL 8.5 midpoint Abilities.

LVL 9-20 Tyrant - Berserker Path Abilities
Select to Expand Abilities
LVL 9-20 (Path)Content TBA. The same 3-Slot choice pattern as the Path Levels above continues this Path's progression through LVL 20, before its three Branches open at LVL 21.
◆ Blitzer (LVL 21-30)
A Berserker who closes distance in a single, unstoppable burst.
Branch: Blitzer Abilities (Berserker Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)TBA. The Blitzer Branch continues this Path's progression exclusively through LVL 30.
◆ Fury (LVL 21-30)
A Berserker who abandons all restraint the longer a fight goes on.
Branch: Fury Abilities (Berserker Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)TBA. The Fury Branch continues this Path's progression exclusively through LVL 30.
◆ Shredder (LVL 21-30)
A Berserker whose rapid, relentless strikes tear through any defense.
Branch: Shredder Abilities (Berserker Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)TBA. The Shredder Branch continues this Path's progression exclusively through LVL 30.
ii. Demolisher (Penalties and Bonuses TBA)
Alignment: Evil
Higher Power: TBA (Evil)
A Tyrant who LVLs anything in their path with sheer, brutal force. (LVL 4-20)
(see Demolisher Path and Branch Abilities Below)
Demolisher Path
Select to Expand Armaments
Weapon Proficiency (Culture, Demolisher) (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Weapon Style: any Style, 2h. Weapon Type: Tactical for Martial, Magic for Spell. +8 to Hit when wielded (Weapon/Hand Proficiency).

Weapons Forbidden (Culture, Demolisher):
◆None; this Culture bars no Weapon Type outright, though the profile above still governs what performs its Abilities.
Armor Thresholds
Armor Grade: caps at Medium (Warforged Chain).
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
Demolisher Branches
◆ Bone Crusher (LVL 21-30)
A Demolisher whose blows are built to shatter, not just wound.
Bone Crusher Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Bone Crusher Branch chosen at LVL 21 - see Bone Crusher above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Bone Crusher Branch chosen at LVL 21 - see Bone Crusher above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Brute (LVL 21-30)
A Demolisher who relies on raw physical force above all else.
Brute Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Brute Branch chosen at LVL 21 - see Brute above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Brute Branch chosen at LVL 21 - see Brute above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Rampager (LVL 21-30)
A Demolisher who tears through everything in a straight, unstoppable line.
Rampager Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Rampager Branch chosen at LVL 21 - see Rampager above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Rampager Branch chosen at LVL 21 - see Rampager above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
For full versions see each Ability's Card, per module.
Path: Demolisher Abilities (Tyrant Tier)

Expand Ability Tree Paths
LVL 4 Tyrant - Demolisher Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Sundering Blow
    ATTKRange: Touch | Style: Any | Hand: 2h | Discipline: Sunder
    Cost: 2 Stamina
    Uses: Unlimited
    A blow that leaves plate no better than cloth, a Demolisher's earliest proof that nothing holds against enough force... refer to Ability Card.
  • (Slot B) Sundering Cut
    ATTKRange: Touch | Style: Any | Hand: 2h | Discipline: Sunder
    Cost: 2 Stamina
    Uses: Unlimited
    A cut that leaves plate no better than cloth... refer to Ability Card.
  • (Slot C) Sundering Guard
    ATTKRange: Touch | Style: Any | Hand: 2h | Discipline: Sunder
    Cost: 2 Stamina
    Uses: Unlimited
    A guard held knowing nothing holds against enough force... refer to Ability Card.
  • (Slot A) Sundering Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    Enough force drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Sundering Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A bolt that leaves plate no better than cloth, loosed at range... refer to Ability Card.
  • (Slot C) Sundering Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 2 Mana
    Uses: Unlimited
    A renewal drawn from the knowledge nothing holds against enough force, self or ally... refer to Ability Card.

†See Ability Cards for LVL 4.5 midpoint Abilities.

LVL 5 Tyrant - Demolisher Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Armor Render
    ATTKRange: Touch | Style: Any | Hand: 2h | Discipline: Sunder
    Cost: 3 Stamina
    Uses: 3/Round
    A strike that finds the seam beneath the plate, a Demolisher's earliest taste of the weight a 2h swing can carry... refer to Ability Card.
  • (Slot B) Seam Render
    ATTKRange: Touch | Style: Any | Hand: 2h | Discipline: Sunder
    Cost: 3 Stamina
    Uses: 3/Round
    A cut aimed at the seam beneath the plate... refer to Ability Card.
  • (Slot C) Render Guard
    ATTKRange: Touch | Style: Any | Hand: 2h | Discipline: Sunder
    Cost: 3 Stamina
    Uses: 3/Round
    A guard held with the weight a 2h swing can carry... refer to Ability Card.
  • (Slot A) Render Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 3 Mana
    Uses: 3/Round
    The weight a 2h swing can carry, drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Render Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 3 Mana
    Uses: 3/Round
    A strike that finds the seam beneath the plate, loosed at range... refer to Ability Card.
  • (Slot C) Render Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Necrotic
    Cost: 3 Mana
    Uses: 3/Round
    A renewal drawn from the weight a 2h swing can carry, self or ally... refer to Ability Card.

†See Ability Cards for LVL 5.5 midpoint Abilities.

LVL 6 Tyrant - Demolisher Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Owed Swing
    A swing struck like the fight owes the Demolisher something, turning armor to scrap with every hit... refer to Ability Card.
  • (Slot B) Owed Cut
    A cut struck like the fight owes the Demolisher something... refer to Ability Card.
  • (Slot C) Owed Guard
    A guard held while turning armor to scrap with every hit... refer to Ability Card.
  • (Slot A) Owed Aegis
    A shield sung while turning armor to scrap with every hit, self or ally... refer to Ability Card.
  • (Slot B) Owed Bolt
    A swing struck like the fight owes the Demolisher something, loosed at range... refer to Ability Card.
  • (Slot C) Owed Renewal
    A renewal drawn while turning armor to scrap with every hit, self or ally... refer to Ability Card.

†See Ability Cards for LVL 6.5 midpoint Abilities.

LVL 7 Tyrant - Demolisher Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Piece by Piece
    A line ground down piece by piece, turning armor to scrap before the line even breaks... refer to Ability Card.
  • (Slot B) Piece by Piece Cut
    A cut thrown at a line already ground down piece by piece... refer to Ability Card.
  • (Slot C) Piece by Piece Guard
    A guard held while a line is ground down piece by piece... refer to Ability Card.
  • (Slot A) Piece by Piece Aegis
    A shield sung while a line is ground down piece by piece, self or ally... refer to Ability Card.
  • (Slot B) Piece by Piece Bolt
    A line ground down piece by piece, loosed at range before it even breaks... refer to Ability Card.
  • (Slot C) Piece by Piece Renewal
    A renewal drawn while a line is ground down piece by piece, self or ally... refer to Ability Card.

†See Ability Cards for LVL 7.5 midpoint Abilities.

LVL 8 Tyrant - Demolisher Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Scrapped Line
    Demolishers turn armor to scrap with every 2h swing, grinding a line down until nothing stands between them and the kill... refer to Ability Card.
  • (Slot B) Scrapped Cut
    Demolishers strike a line ground down until nothing stands between them and the kill... refer to Ability Card.
  • (Slot C) Scrapped Guard
    Demolishers guard while grinding a line down until nothing stands between them and the kill... refer to Ability Card.
  • (Slot A) Scrapped Aegis
    Demolishers shield while grinding a line down until nothing stands between them and the kill, self or ally... refer to Ability Card.
  • (Slot B) Scrapped Bolt
    Demolishers turn armor to scrap at range, grinding a line down until nothing stands in their way... refer to Ability Card.
  • (Slot C) Scrapped Renewal
    Demolishers mend while grinding a line down until nothing stands between them and the kill, self or ally... refer to Ability Card.

†See Ability Cards for LVL 8.5 midpoint Abilities.

LVL 9-20 Tyrant - Demolisher Path Abilities
Select to Expand Abilities
LVL 9-20 (Path)Content TBA. The same 3-Slot choice pattern as the Path Levels above continues this Path's progression through LVL 20, before its three Branches open at LVL 21.
◆ Bone Crusher (LVL 21-30)
A Demolisher whose blows are built to shatter, not just wound.
Branch: Bone Crusher Abilities (Demolisher Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)TBA. The Bone Crusher Branch continues this Path's progression exclusively through LVL 30.
◆ Brute (LVL 21-30)
A Demolisher who relies on raw physical force above all else.
Branch: Brute Abilities (Demolisher Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)TBA. The Brute Branch continues this Path's progression exclusively through LVL 30.
◆ Rampager (LVL 21-30)
A Demolisher who tears through everything in a straight, unstoppable line.
Branch: Rampager Abilities (Demolisher Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)TBA. The Rampager Branch continues this Path's progression exclusively through LVL 30.
iii. War Cryer (Penalties and Bonuses TBA)
Alignment: Amoral
Higher Power: TBA (Amoral)
A Tyrant whose voice alone can break enemy morale, rallying allies and terrifying foes in the same breath. (LVL 4-20)
(see War Cryer Path and Branch Abilities Below)
War Cryer Path
Select to Expand Armaments
Weapon Proficiency (Culture, War Cryer) (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Weapon Style: 1h (Main) Slashing, Blunt, or Piercing, symbol (Off), or 2h Blunt or 2h Chop. Weapon Type: Tactical for Martial, Magic for Spell. +8 to Hit (Main Hand), +2 to Hit (Off Hand) when wielded (Weapon/Hand Proficiency).

Weapons Forbidden (Culture, War Cryer):
◆None; this Culture bars no Weapon Type outright, though the profile above still governs what performs its Abilities.
Armor Thresholds
Armor Grade: caps at Medium (Warhorn Mail).
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
War Cryer Branches
◆ Celestial (LVL 21-30)
A War Cryer whose voice carries a weight that feels almost otherworldly.
Celestial Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Celestial Branch chosen at LVL 21 - see Celestial above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Celestial Branch chosen at LVL 21 - see Celestial above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Dagger Dancer (LVL 21-30)
A War Cryer who weaves blade-work into every cry, striking between words.
Dagger Dancer Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Dagger Dancer Branch chosen at LVL 21 - see Dagger Dancer above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Dagger Dancer Branch chosen at LVL 21 - see Dagger Dancer above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
◆ Paincaster (LVL 21-30)
A War Cryer who turns suffering itself into a weapon against enemy morale.
Paincaster Branch
Select to Expand Armaments
Weapon Proficiency (Abilities require one of the weapons below to be readied; Basic ATTKs do not)
Set by the Paincaster Branch chosen at LVL 21 - see Paincaster above for its specific Weapon Style and Type.

This Path's Culture carries through to whichever Branch is chosen at LVL 21; see that Branch for any exceptions it states to the armaments below.
Armor Thresholds
Set by the Paincaster Branch chosen at LVL 21 - see Paincaster above for its specific Armor Grade.
See Weapon/Hand Proficiency, Armor Thresholds, and Special Armaments above.
For full versions see each Ability's Card, per module.
Path: War Cryer Abilities (Tyrant Tier)

Expand Ability Tree Paths
LVL 4 Tyrant - War Cryer Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Shattering Cry
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Burst/Radius | School: Sonic
    Cost: 2 Mana
    Uses: Unlimited
    A sonic cry that unmakes a guard as much as a body, a War Cryer's earliest proof that a voice can break more than silence... refer to Ability Card.
  • (Slot B) Shattering Cut
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Burst/Radius | School: Sonic
    Cost: 2 Mana
    Uses: Unlimited
    A cut thrown behind a voice that breaks more than silence... refer to Ability Card.
  • (Slot C) Shattering Guard
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Burst/Radius | School: Sonic
    Cost: 2 Mana
    Uses: Unlimited
    A guard held behind a voice that breaks more than silence... refer to Ability Card.
  • (Slot A) Shattering Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Sonic
    Cost: 2 Mana
    Uses: Unlimited
    A voice that breaks more than silence, drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Shattering Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Sonic
    Cost: 2 Mana
    Uses: Unlimited
    A sonic cry that unmakes a guard as much as a body, loosed at a foe... refer to Ability Card.
  • (Slot C) Shattering Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Sonic
    Cost: 2 Mana
    Uses: Unlimited
    A renewal drawn from a voice that breaks more than silence, self or ally... refer to Ability Card.

†See Ability Cards for LVL 4.5 midpoint Abilities.

LVL 5 Tyrant - War Cryer Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Deafening Roar
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Burst/Radius | School: Sonic
    Cost: 3 Mana
    Uses: 3/Round
    A roar that leaves ears ringing and worse, a War Cryer's earliest taste of the silence that follows... refer to Ability Card.
  • (Slot B) Deafening Cut
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Burst/Radius | School: Sonic
    Cost: 3 Mana
    Uses: 3/Round
    A cut thrown as ears ring and worse... refer to Ability Card.
  • (Slot C) Deafening Guard
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Burst/Radius | School: Sonic
    Cost: 3 Mana
    Uses: 3/Round
    A guard held through the silence that follows... refer to Ability Card.
  • (Slot A) Deafening Aegis
    ATTKRange: Touch | Cast: Ritual | Mechanic: Instant | Style: Single Target | School: Sonic
    Cost: 3 Mana
    Uses: 3/Round
    The silence that follows, drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Deafening Bolt
    ATTKRange: Touch | Cast: Verbal | Mechanic: Instant | Style: Single Target | School: Sonic
    Cost: 3 Mana
    Uses: 3/Round
    A roar that leaves ears ringing and worse, loosed at a foe... refer to Ability Card.
  • (Slot C) Deafening Renewal
    ATTKRange: Touch | Cast: Touch | Mechanic: Instant | Style: Single Target | School: Sonic
    Cost: 3 Mana
    Uses: 3/Round
    A renewal drawn from the silence that follows, self or ally... refer to Ability Card.

†See Ability Cards for LVL 5.5 midpoint Abilities.

LVL 6 Tyrant - War Cryer Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Deciding Shout
    A shout that opens a fight already having decided who loses it... refer to Ability Card.
  • (Slot B) Deciding Cut
    A cut thrown into a fight already having decided who loses it... refer to Ability Card.
  • (Slot C) Deciding Guard
    A guard held over a fight already decided... refer to Ability Card.
  • (Slot A) Deciding Aegis
    A shield sung over a fight already decided, self or ally... refer to Ability Card.
  • (Slot B) Deciding Bolt
    A shout that opens a fight already decided, loosed at a foe... refer to Ability Card.
  • (Slot C) Deciding Renewal
    A renewal drawn over a fight already decided, self or ally... refer to Ability Card.

†See Ability Cards for LVL 6.5 midpoint Abilities.

LVL 7 Tyrant - War Cryer Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Broken Formation
    A formation broken with voice alone, marking a battlefield before the first blow ever lands... refer to Ability Card.
  • (Slot B) Broken Cut
    A cut thrown at a battlefield already marked before the first blow ever lands... refer to Ability Card.
  • (Slot C) Broken Guard
    A guard held over a formation broken with voice alone... refer to Ability Card.
  • (Slot A) Broken Aegis
    A formation broken with voice alone, drawn into a shield over self or an ally... refer to Ability Card.
  • (Slot B) Broken Bolt
    A battlefield marked before the first blow ever lands, loosed at a foe... refer to Ability Card.
  • (Slot C) Broken Renewal
    A renewal drawn over a formation broken with voice alone, self or ally... refer to Ability Card.

†See Ability Cards for LVL 7.5 midpoint Abilities.

LVL 8 Tyrant - War Cryer Path Ability
Select to Expand Abilities
Martial AbilitiesSpell Abilities
  • (Slot A) Terror Call
    War Cryers break formations with their voice alone, marking and terrorizing a battlefield before a blade is ever drawn... refer to Ability Card.
  • (Slot B) Terror Cut
    War Cryers strike a battlefield already marked and terrorized before a blade is ever drawn... refer to Ability Card.
  • (Slot C) Terror Guard
    War Cryers guard while breaking formations with their voice alone... refer to Ability Card.
  • (Slot A) Terror Aegis
    War Cryers shield while breaking formations with their voice alone, self or ally... refer to Ability Card.
  • (Slot B) Terror Bolt
    War Cryers break formations at range, marking and terrorizing a battlefield before a blade is drawn... refer to Ability Card.
  • (Slot C) Terror Renewal
    War Cryers mend while breaking formations with their voice alone, self or ally... refer to Ability Card.

†See Ability Cards for LVL 8.5 midpoint Abilities.

LVL 9-20 Tyrant - War Cryer Path Abilities
Select to Expand Abilities
LVL 9-20 (Path)Content TBA. The same 3-Slot choice pattern as the Path Levels above continues this Path's progression through LVL 20, before its three Branches open at LVL 21.
◆ Celestial (LVL 21-30)
A War Cryer whose voice carries a weight that feels almost otherworldly.
Branch: Celestial Abilities (War Cryer Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)TBA. The Celestial Branch continues this Path's progression exclusively through LVL 30.
◆ Dagger Dancer (LVL 21-30)
A War Cryer who weaves blade-work into every cry, striking between words.
Branch: Dagger Dancer Abilities (War Cryer Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)TBA. The Dagger Dancer Branch continues this Path's progression exclusively through LVL 30.
◆ Paincaster (LVL 21-30)
A War Cryer who turns suffering itself into a weapon against enemy morale.
Branch: Paincaster Abilities (War Cryer Path)

Expand Ability Tree Branches
LVLMartial AbilitiesSpell Abilities
LVL 21-30 (Branch)TBA. The Paincaster Branch continues this Path's progression exclusively through LVL 30.

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