SORC SORC

Game Features

Home and Family

Characters can buy plots of land as small as a hut or tent, and build as large as an estate or castle, even a town. Complete "love quests" and meet a love interest; a humble peasant or a dominant scantily clad warrior. Raise children and create a family, with the Player role-playing their destinies and fate. Make sure the family is safeguarded and assisted with workloads at home by collecting Companions and making friends with townsfolk. Retire and enjoy the home, continuing to play the Character leisurely, or take over as one of the Character's heirs. A character's home and family begin with their plot of land and partner and builds from there. Will it boast a luxurious wardrobe, an armory, a trophy room, an exquisite aquarium, stables and kennels on a farm with NPC farmhands, or a humble den carved in the face of the earth itself?

Complex Rule Set only.

Encounter Tokens

Encounter Tokens are used to define a fixed or randomly generated number of entries of an Encounter. For instance, there are 5 mob cards and a boss card; each mob card can be a value of x ≥ 1, either described on the card, directed in the module, or determined by the GM.

Example: The party has entered Queen Goblin's den, and she is accompanied by 1 steward, a jester, 4 goblin guardsmen and 6 scouts. There is only one Mob Card (see SORC Cards below) for each of them (so each has its own stats), but each card has a number of monster Tokens to represent the number of mobs, so there are 6 Tokens on the goblin scout Mob Card. Each time one is defeated, whether it's killed, runs, etc, the Token goes to the boneyard (see below). This same rule applies to anything, for example, the goblin den is also booby trapped x 12, so 12 †Encounter Tokens.

†This is why they're called Encounter Tokens and not just "mob tokens." See Mob, Boss and Mechanical Cards below.

The Boneyard

The boneyard is where passing Companions, broken gear, spent items and other Cards that are incapacitated for an indefinite amount of time go. Once resurrected, repaired or re-stocked respectively, the Cards go back to the table.

Complex Rule Set only.