SORC SORC

Mapping

Module based adventures are unique campaigns where the worlds of SORC change at a party's hands and desires. Continue campaigns that ended with periodic expansions.

This map system is designed to allow parties near one another to communicate with each other as long as they've uploaded their location(s) to our servers, and have an available means to reach one another. One way, for instance, would be a soldier class's Nature Ability for "call to arms," a Warrior's "regroup" Nature Ability or a scout's, from the vocational tree Scout's Nature Ability, "call forth," which isn't as powerful as "call to arms," by default but serves a similar purpose. Players of other parties will have to accept the attempt to call them, as GMs communicate with one another.

Various sizes and designs of graph paper will be used to coordinate movement, combat and traveling. See the three sections on combat, movement and traveling below for more on this.

Reading the Map

The universe, Essentia. Maps are designed to display key areas that Players will step into during their adventures in this geological order from largest to smallest: Planet, Continent, Region, Territory, Area and Space.

ScaleExampleDescription
PlanetZailisterLarge, round celestial bodies that orbit a star, shine by reflecting light, and have cleared their orbital path of other debris.
ContinentNivisSovereign masses of land that contain all the following below.
RegionShadowfenLarge areas that divide continents.
TerritoryThe Pearl CoastLarge areas of regions, such as settlements and even metropoli.
AreaAse's Crypt (pyramid)Places within a character's view.
SpaceThe elevatorStructures and small areas within the Character's reach.