Host Professions are unique roles reserved for Notable Hosts (NPCs) in SorC. These professions provide vital functions, specialized services, and narrative depth to the world. From skilled bounty hunters and master bodyguards to socialites, inventors, and enigmatic portents, Host Professions enrich the game by offering expertise and story hooks unavailable to player characters. Game Masters may use this list to populate their worlds, create memorable allies and adversaries, and facilitate meaningful interactions, quests, and challenges.
| Profession | Description |
|---|---|
| Bounty Hunter | Skilled trackers and hunters who pursue fugitives for reward, adept in stealth, combat, and investigation—formidable foes and valuable allies. |
| Bodyguard | Trained protectors who use combat prowess and security protocols to keep individuals of importance safe in any situation. |
| Escort | Charismatic companions and protectors for travelers and dignitaries, blending diplomacy with combat and survival skills. |
| Nature Warden | Guardians of the natural world, mediators between civilization and nature, skilled in survival, tracking, and ecological balance. |
| Transporter | Specialists in logistics and navigation, moving goods and people safely across the land, sea, or air, overcoming environmental obstacles. |
| Vault Keeper | Masters of security and inventory, guarding valuable treasures with traps, contracts, and meticulous care. |
| Runesmith | Artisans who inscribe magical runes onto objects, imbuing items with potent magical properties for trade and use. |
| Henchman | Loyal followers and enforcers, executing orders efficiently with basic combat skills and unwavering loyalty. |
| Attuner | Specialists in channeling and enhancing magical energies, serving as guides to unlock and amplify magical potential. |
| Socialite | Masters of social interaction and politics, wielding charm and influence through extensive networks and event knowledge. |
| Investigator | Detail-oriented detectives, skilled at uncovering hidden truths, solving mysteries, and interrogating suspects. |
| Inventor | Creative minds who develop new technologies and devices, solving problems with ingenious, unconventional solutions. |
| Chemist | Compounders and synthetic creators who manipulate ingredients for potions, medicines, and alchemical inventions. |
| Forecaster | Weather predictors and event analysts, blending magic and science to deliver vital information and bounties. |
| Stable Hand | Caretakers for domesticated beasts and mounts, ensuring their health, training, and readiness for travel or labor. |
| Farm Hand | Agricultural laborers skilled in animal care, planting, and harvesting, essential for sustaining communities. |
| Cohort | Narrative-driven hirelings who support party goals, filling skill gaps and enhancing team effectiveness. |
| Travel Master | Coordinators of journeys, masters of routes and transportation methods, ensuring safe, efficient travel across realms. |
| Scribe | Artisans of the written word, creating, transcribing, and appraising documents, contracts, and magical scrolls. |
| Cameo | Special NPCs who appear during key events, serving as plot devices or sources of rare information. |
| Profession Trainer (Grandmaster) | Top-tier experts in professions, providing intensive training and mentorship to those seeking mastery. |
| Talent Trainer (Grandmaster) | Specialists who focus on developing individual talents, unlocking potential with personalized guidance. |
| Class Trainer | Seasoned masters of class paths, teaching advanced abilities and combat techniques for specific adventurer types. |
| Guard | Peacekeepers and defenders, trained to secure cities, castles, and estates, and uphold the law. |
| Innkeeper | Managers of inns, providing lodging, meals, and local knowledge, often serving as information hubs. |
| Illicit Dealer | Traders in forbidden and rare goods, navigating the criminal underworld with discretion and negotiation. |
| Gamer | Competitors in games of chance or skill, renowned for their prowess in taverns and gaming halls. |
| Storyteller | Masters of narrative, lore, and entertainment, preserving history and culture through engaging tales. |
| Vendor | Merchants with market savvy, offering goods and services that reflect the unique character of each locale. |
| Portent | Mysterious figures who provide cryptic warnings or predictions, serving as guides or omens to adventurers. |
| Field Guide | Regional experts on flora, fauna, and geography, offering survival advice and local insights to explorers. |
| Auctioneer | Facilitators of competitive bidding, skilled in persuasion and market knowledge, ensuring fair and lively transactions. |
| Pet Trainer | Specialists in animal training, teaching commands, tricks, and combat skills to pets and mounts. |
| Pet Vendor | Merchants offering domesticated animals, sharing knowledge to help adventurers choose ideal companions. |
| Fellowship Guide | Advisors who help forge bonds between adventurers and animal companions, fostering loyalty and understanding. |
| Love Connector | Matchmakers who arrange relationships, bonds, or unions, often with social or political implications. |
| Religious Leader | Spiritual guides and authorities, leading rituals, offering counsel, and representing faiths in the community. |
| Jester | Performers who entertain with wit and humor, often serving as social commentators or mood-setters. |
| Undertaker | Solemn caretakers who prepare the deceased for burial or cremation, offering guidance and respect to grieving families. |
| Tax Collector | Officials responsible for assessing and collecting taxes, maintaining community finances and public works. |
| Landlord | Property owners who lease spaces to tenants, managing maintenance and cultivating positive relationships. |
| Messenger | Swift couriers delivering messages and goods, often using trained animals or escorts for valuable deliveries. |