Welcome
Traverse through extraordinary journeys in SorC’s Into the Uncharted Worlds of Essentia. This tool by Ogre Adventurer will transport you through a captivating solar system, introducing you to its 13 planets, including the starting point for your epic campaigns, the 4th planet, Zailister (Zail).
Game Setting
Slayers of Rings § Crowns is a sci-fantasy TTRPG that takes players through 13 diverse realms. SorC features exciting combat with limb-specific targeting, killing sprees, and burning streaks. Traverse planets where technology advances furthest from the main sun Adoria, and ancient magic is strongest near the sun, harnessing its magical properties. Play as one of many choices of classes and races, empower your character, gain reputation, and define your legacy through our prestige system!
Essentia's Solar System Layout
- Adoria (life-sustaining star)
- Tawdry Dwarf (dying star)
- Glacies et Ignis
- Tenue
- Tribus
- Zailister (Zail)
- Quintus Elementum
- Hexagonum
- Citrine Candenti
- Octavo
- Angeligla
- Corpus Caeleste
- Undecimus
- Omnè Malum
- Tredici
Planet Descriptions (Summary)
- Glacies et Ignis: Elemental planet, extreme heat, home to golems and elementals.
- Tenue: Only barely closer to Adoria than Zailister, yet cooler thanks to the dense magical overgrowth blanketing the surface; thin atmosphere, blinding light day and night, no moon, home to all Fae, connected to Zailister through the enchanted Veilwood.
- Tribus: Habitable only below ground, ice and vapor, blind natives using echolocation.
- Zailister (Zail): Starting world, diverse and free, “police of the world.”
- Quintus Elementum: Second largest planet, "Subterranean Earth."
- Hexagonum: Near Tawdry, between Hex and Citrine.
- Citrine Candenti: Most Earth-like, 6 seasons, 3 moons, advanced.
- Octavo: No rotation, hot and cold sides, two moons, unique agriculture.
- Angeligla: Swirling gases, home to spirits and aberrations.
- Corpus Caeleste, Undecimus, Omnè Malum: Details forthcoming.
- Tredici: Futuristic, home of the Future race, technological pinnacle.
Seasons in Essentia
- Summer: Intense heat, vibrant life.
- Autumn: Transformation, harvest, festivals.
- Winter: Cold, survival, introspection.
- Spring: Renewal, rebirth, festivals.
- Solstice: Magical, energy peak, unique events.
- Veil: Mystical, spiritual, foggy, magical phenomena.
Each planet has its own unique cycle of these seasons, shaping culture and environment.
Cosmic Dynamics & Lore
The duality of Adoria and Tawdry Dwarf shapes the fate of all life. Each planet features unique geography, climates, and challenges. Epic labyrinths, demon lords, and cosmic puzzles await those who adventure through the gates to the underworlds of Essentia.
Time is measured in Eons of Adoria (EA). The current year is 10,023 EA, the Age of Reflection.
Natural Disaster System (SorC)
To determine if a natural disaster occurs:
GM rolls 3d20 and combines the result (e.g., 2157). Each disaster has a value or range (e.g., 1–80). If your roll falls within that value, the disaster happens.
Probability:
1–80 = 1% chance
1–800 = 10% chance
A single number (1) = 0.0125%
Refer to the SorC Probability Loot, Crafting n Discovery System for more details.
Further Lore & Exploration
Each campaign in SorC is unique. The choices of characters and Game Masters shape Essentia for millennia to come, through conquest, exploration, and the forging of legendary reputations.