Slayers of Rings § Crowns

By Ogre Adventurer, SorC

Into the Uncharted Worlds of Essentia

Welcome

Traverse through extraordinary journeys in SorC’s Into the Uncharted Worlds of Essentia. This tool by Ogre Adventurer will transport you through a captivating solar system, introducing you to its 13 planets, including the starting point for your epic campaigns, the 4th planet, Zailister (Zail).

Game Setting

Slayers of Rings § Crowns is a sci-fantasy TTRPG that takes players through 13 diverse realms. SorC features exciting combat with limb-specific targeting, killing sprees, and burning streaks. Traverse planets where technology advances furthest from the main sun Adoria, and ancient magic is strongest near the sun, harnessing its magical properties. Play as one of many choices of classes and races, empower your character, gain reputation, and define your legacy through our prestige system!

Essentia's Solar System Layout

Suns:
  • Adoria (life-sustaining star)
  • Tawdry Dwarf (dying star)
Planets (Outward order):
  1. Glacies et Ignis
  2. Tenue
  3. Tribus
  4. Zailister (Zail)
  5. Quintus Elementum
  6. Hexagonum
  7. Citrine Candenti
  8. Octavo
  9. Angeligla
  10. Corpus Caeleste
  11. Undecimus
  12. Omnè Malum
  13. Tredici

Planet Descriptions (Summary)

Seasons in Essentia

Each planet has its own unique cycle of these seasons, shaping culture and environment.

Cosmic Dynamics & Lore

The duality of Adoria and Tawdry Dwarf shapes the fate of all life. Each planet features unique geography, climates, and challenges. Epic labyrinths, demon lords, and cosmic puzzles await those who adventure through the gates to the underworlds of Essentia.

Time is measured in Eons of Adoria (EA). The current year is 10,023 EA, the Age of Reflection.

Natural Disaster System (SorC)

To determine if a natural disaster occurs:
GM rolls 3d20 and combines the result (e.g., 2157). Each disaster has a value or range (e.g., 1–80). If your roll falls within that value, the disaster happens.

Probability:
1–80 = 1% chance
1–800 = 10% chance
A single number (1) = 0.0125%

Refer to the SorC Probability Loot, Crafting n Discovery System for more details.

Further Lore & Exploration

Each campaign in SorC is unique. The choices of characters and Game Masters shape Essentia for millennia to come, through conquest, exploration, and the forging of legendary reputations.