Category: Lore
Pt. 1: Background & Alignment
Background, Full
Origin, upbringing, how they entered the adventuring life, and anything that shaped who they became before Ch. Lvl 1.
Race Notes
Innate Aptitude/Inaptitude, culture, and anything race-specific worth remembering.
Home & Family Log
Properties and plots, rooms and storage (Closet, Armory, Trophy Room, Aquarium, Stable/Kennel, and more), and family members all run deep enough to warrant their own sheet, see the Home & Family Sheet. Quick reference only below.
Alignment Drift Log
Boasted/Shamed Titles and choices that pushed alignment, dated.
Category: Lore
Pt. 2: Mission Statement & NPCs of Interest
Mission Statement, Full
Goals, values, and purpose, must align with starting Alignment. Doesn't need to be completed, it defines the throughline.
Outsider Influence
NPCs judge a character by how well their actions live up to what's expected of them. Follow through consistently and the world reacts accordingly, praise from allies of the cause, hostility from its opponents, both sides of the coin. Come across as too neutral when a clear stance was expected, and Good-aligned and Evil-aligned NPCs alike may scoff, though it's rarely severe on its own. Drifting too far into either extreme draws sharper judgment. This feeds directly into Stance, see Prestige, pg. 5-6.
Mission Statement Evolution Log
| When (Lvl/Growth) | What Changed & Why |
|---|---|
NPCs of Interest & Their Reactions
Every background and Mission Statement ties a character to NPCs in the world, tracked here as the connection plays out. Full Stance/Standing tracking lives under Prestige, pg. 6.
| NPC Name | Connection to Mission | Current Stance | Reaction / Notes |
|---|---|---|---|
Category: Lore
Pt. 3: Quest Logs & Items
Quest Logs & Items
Every quest taken on, completed, abandoned, or ongoing, with what it paid out.
| Quest Name | Type | Status | Objective | Item(s) / Reward |
|---|---|---|---|---|
Category: Lore
Pt. 4: Maps & Sentimental Value
Maps, Locations & Wayfarer Log
Mark Spot, Find Secret, and Deep Down entries all belong here, see Animated Wayfarer, Basic Rules pg. 5.
| Location / Landmark | Visited (Lvl/Growth) | Notes |
|---|---|---|
Sentimental Value
One item accruing per type at a time (weapon, armor, accessory, symbol). Locks permanently if removed. Gifted items (Adored/Family/Companion) start their primary line at +1. Armor tracks Armor Score (AS) accrual instead of a damage line. Accessories track a single Trait accrual, noted in the Class/AS/Trait Line column.
| Item | Type | Readied Since (Lvl) | Class/AS/Trait Line | Path Line | Branch Line | Gifted +1? |
|---|---|---|---|---|---|---|
Favorite Abilities
| Ability | Class / Tree | Why It's a Favorite / Notable Moment |
|---|---|---|
Archives & Personal Notes
Category: Prestige
Pt. 1: Titles & Reputation
Developing Prestige
Prestige measures how the world sees a character, shaped by feats, downfalls, choices, and interactions, affecting how NPCs, creatures, and other players respond. See Prestige, Basic Rules pg. 2.
| When (Lvl/Growth) | Feat or Downfall | Effect on Prestige & Notes |
|---|---|---|
Titles Earned
Only one Boasted (Hero slot) and one Shamed (always Exposed) Title can be highlighted at a time. Boasted Titles are prestigious honors earned through Heroic deeds. Shamed Titles are assigned by the GM and can dissipate through good deeds, or be replaced by a worse one through continued bad deeds. Boasting or exposing a Title can push alignment, mirror the relevant entries into the Alignment Drift Log, pg. 1.
| Title | Boasted / Shamed | Currently Highlighted? | Date Earned (Lvl/Growth) | Effect / Notes |
|---|---|---|---|---|
Reputation Notes
Built from ongoing actions, witnessed or rumored. Standing per faction/NPC is tracked in full on the Stance/Standing Tracker, pg. 6, this is just the story behind the numbers.
Category: Prestige
Pt. 2: Stance/Standing & Affiliation
Stance / Standing Tracker
Per faction and per named NPC. Tier runs Exalted, Cherished, Adored, Respected, Neutral, Tolerable, Disliked, Hated. "Stance" and "Standing" refer to the same scale, this sheet tracks it once per relationship. See Stance & Alignment and Standing Tiers, Basic Rules pg. 2.
| Faction / NPC | Tier | Affiliated? (Y/N) | Notes |
|---|---|---|---|
Affiliation
Formal faction membership, deeper access and obligations than simple Standing above. A betrayal has weight, standing with an affiliated faction is still tracked in the table above, not separately.
| Faction | Date Joined (Lvl/Growth) | Benefits & Obligations | Notes |
|---|---|---|---|
Category: Prestige
Pt. 3: Legacy
Legacy Notes
How will this character be remembered? Reaching Legend before retiring turns a legacy into monuments, statues, and songs written in the world itself. Become a legend or die a pauper, the choice is theirs. See Legacy, Basic Rules pg. 2, and Rank & Retirement, pg. 8-9.
Category: Rank
Pt. 1: Rank & Advancement
Rank Tier Tracker
Rank runs Pauper, Peasant, Commoner, Adventurer, Hero, Uber, Elite, Legend. Each tier needs a minimum Character Level and a minimum Growth (Age), met independently of each other and of Rank Points (RP). See Rank, Basic Rules pg. 2.
| Rank Tier | Ch. Lvl Met (Date) | Growth Met (Date) | RP Threshold Met (Date) | Rank Achieved (Date) |
|---|---|---|---|---|
| Pauper | ||||
| Peasant | ||||
| Commoner | ||||
| Adventurer | ||||
| Hero | ||||
| Uber | ||||
| Elite | ||||
| Legend |
Rank Points (RP) Log
NPCs, Companions, and armaments carry matching ranks (Common through Divine); a character cannot access content or equip items above their own Rank.
| When (Lvl/Growth) | Achievement | RP Gained | Running Total |
|---|---|---|---|
Category: Rank
Pt. 2: Growth, Retirement & Becoming a Legend
Growth Log
Growth is purely time-based, one year per Eon of Adoria lived while played, with an escalating wait between each Growth. It feeds Vitality (Life, Mana, Stamina, Endurance) and, separately, Innate Aptitude's yearly progression. See Growth, Basic Rules pg. 2.
| Growth # | Age Reached | Vitality / Innate Aptitude Gained | Notes |
|---|---|---|---|
Retirement & Becoming a Legend
Retirement removes a character from active play for good, there is no unretiring; a character retires at whatever Rank they've reached, nothing granted retroactively. A character who climbed all the way to Legend retires as one, monuments raised, statues carved, songs written. Immortal characters carry on afterward as living legend NPCs, encounterable but never again playable. Mortal characters pass on and live only in the world's memory, monuments, statues, songs, or stories other characters hear told of them. See Retirement, Basic Rules pg. 2.
Category: Companions
Companions Roster
Companions Roster
Quick reference only, full detail (Mood, Upkeep, Gifting, Bond Quest progress) lives on each Companion's own Companion Sheet, see Companions, Basic Rules pg. 4.
| Companion Name | Type | Rarity | Bond Date (Lvl/Growth) | Current Mood Tier | Status |
|---|---|---|---|---|---|
Bond Quest Log
Rare+ Companions unlock a Bond Quest once their Mood reaches Tranquil.
| Companion | Bond Quest | Status | Notes |
|---|---|---|---|
Favorite Companion Moments
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