Slayers of Rings & Crowns

Talent Tree Sheet

One sheet per Talent Tree a character has aligned with


Character Name
Talent Tree
Aligned Attribute (ATT)
Kit / Backpack Carried

Talents Learned in This Tree

Talent NameScoreProficiency (Cost)Next Prof. (Cost)

A talent's score can never exceed the Tree's aligned Attribute Score. Proficiency (Cost) is the REM cost per point at the talent's current tier; Next Prof. (Cost) is what that same point will cost once the tier above opens, see the Proficiency Tier Tracker below for the full cost table.

Proficiency Tier Tracker

TierOpen CostPer TalentOpened? (✓/date)Tier Total Score
Novice2 REM2 REM
Apprentice3 REM2 REM
Journeyman4 REM2 REM
Master5 REM3 REM
Grandmaster6 REM4 REM

Tiers unlock in order, no skipping. Advancement thresholds (total tier score needed to open the next one): Novice→Apprentice 10, Apprentice→Journeyman 25, Journeyman→Master 45, Master→Grandmaster 80. Individual talent cap: 45. Accumulated cap per tier: 79.

Slayers of Rings & Crowns

Talent Tree Sheet

How Talent Trees Work & Full Tree Reference


How Talent Trees Work

A Talent Tree is a themed bundle of individual talents, not a single thing a character "has." Opening a tree and raising a talent inside it are two separate purchases: REM Points first open the tree's current Proficiency Tier, unlocking every talent available at that tier for purchase, further REM Points then raise the score of whichever individual talents a character actually wants, one at a time. Opening a tier doesn't hand over everything inside it, talents left unraised sit at 0, purchasable, not owned. Each Talent Tree grants specialized gear, a Kit or Backpack, that a character must carry to effectively use whichever talents they've actually learned. See Talents (TST), Basic Rules pg. 2.

Talent Trees Reference (see Basic Rules pg. 7 for the full glossary)

TreeATTFocus
Bounty HunterTBAFocuses on tracking, combat, and intimidation.
Crypt RaiderTBAExplores ancient dungeons and tombs, navigating traps, puzzles, and artifacts.
HackerTBAManipulates security systems and deciphers complex codes and mechanisms.
MoleTBASpecializes in stealth, spying, and infiltration.
OlympiadTBAFocuses on athletic and physical feats, Leap, Acrobatics, Sprint, Lift.
PerformerTBASings, juggles, tells stories, or otherwise holds a crowd, Crowd Work, Bluff, Storytelling.
ScoutTBAEmphasizes exploration and survival, Track, Forage, Guardian's Watch.
TacticianTBASpecializes in strategic and leadership abilities.
TheologistTBACenters on faith, protection, and healing.
ThiefTBANavigates confined spaces, picks locks, and pockets items with precision, Guile, Sneak, Hide, Pickpocket.
TraderTBARelates to negotiation, commerce, and social influence.
TravelerTBAFeatures talents for movement, adaptation, and survival.

ATT alignment per Tree is not yet formalized in the rules, marked TBA until published. Additional Talent Trees release with each module and its expansions.

Race vs. Class Bonuses

A Race's favored Talent Tree grants +1 to talent rolls within that tree. A Class's favorite Talent Tree instead waives the cost to open that tree, a different mechanism, not a bigger or smaller version of the same bonus.