Agility Tree Description Agility represents quickness, balance, and speed. It helps evade ranged attacks and speed-based effects, and enhances offensive precision with ranged attacks.
Application Resistance to martial ranged attacks, balance disruptions, and speed-based effects. Bonus to martial ranged attack rolls, damage, and critical hits.
ATT: Physique
| Offense | Defense (Martial Ranged) | Mobility | Prerequisite (incl. Cost & Physique) |
|---|---|---|---|
| Improved Aim Increases hit chance against moving or cover-based targets. |
Projectile Resistance Reduces damage from ranged projectiles. |
Quickstep Accelerates repositioning. |
Cost 1 Physique 1None |
| Steady Hands Reduces penalties for rapid fire. |
Cover Tactics Damage taken from ranged attacks when behind cover is reduced. |
Sprint Boost Increases movement speed. |
Cost 2 Physique 2None |
| Focused Targeting Boosts damage when attacking exposed enemy parts. |
Deflection Chance to deflect incoming projectiles. |
Wall Running Allows brief movement along walls to reposition. |
Cost 2 Physique 2None |
| Critical Eye Raises critical hit chance. |
Evasion Passive increase in chance to dodge ranged attacks. |
Vaulting Reduces fall damage from vaulting over obstacles. |
Cost 3 Physique 3Any three of (score 1): Improved Aim, Projectile Resistance, Quickstep |
| Precision Strikes Adds flat bonus damage to ranged attacks. |
Reflexes Faster reaction time to incoming fire. |
Soft Landing Reduces fall stun and damage. |
Cost 3 Physique 3Any three of (score 1): Steady Hands, Cover Tactics, Sprint Boost |
| Piercing Shots Ignores a portion of enemy armor. |
Damage Absorption Absorbs a portion of ranged damage. |
Climber’s Instinct Maintains footing on uneven terrain. |
Cost 3 Physique 4Any three of (score 2): Focused Targeting, Deflection, Wall Running |
| Explosive Rounds Adds splash damage to ranged attacks. |
Toxin Resistance Resists poison effects from arrows or bullets. |
Evasive Roll Chance to evade ground-based attacks or hazards. |
Cost 3 Physique 4Any three of (score 2): Critical Eye, Evasion, Vaulting |
| Poison Coating Adds poison damage over time. |
Visual Camouflage Reduces likelihood of being targeted by ranged attacks. |
Momentum Restores movement speed after sudden stops. |
Cost 3 Physique 5Any three of (score 3): Precision Strikes, Reflexes, Soft Landing |
| Bleeding Edge Causes enemies to bleed, reducing healing. |
Displacement Slight chance to be pushed out of the line of fire. |
Jump Boost Increases jump height and distance. |
Cost 4 Physique 6Any three of (score 4): Explosive Rounds, Toxin Resistance, Evasive Roll |
| Rapid Reload Increases attack speed. |
Hardened Skin Reduces stagger from ranged hits. |
Obstacle Navigation Moves faster through complex terrain. |
Cost 4 Physique 7Any three of (score 5): Poison Coating, Visual Camouflage, Momentum |
| Flurry Grants bonus attacks in quick succession. |
Resistance to Crowd Control Lessens effects like slowing or disorienting from ranged magic. |
Unpredictable Footwork Reduces enemy targeting accuracy. |
Cost 4 Physique 8Any three of (score 6): Bleeding Edge, Displacement, Jump Boost |
| Deadeye Enhances crit damage on ranged attacks. |
Fortified Cover Cover provides additional damage mitigation. |
Terrain Adaptation Less movement penalty on rough terrain. |
Cost 5 Physique 9Any three of (score 7): Rapid Reload, Hardened Skin, Obstacle Navigation; Projectile Res 1 or Quick Release 2 |
| Focused Fire Increases damage when attacking the same target repeatedly. |
Damage Dampening Reduces damage over time from sustained ranged fire. |
Leapfrog Moves over enemies or obstacles without delay. |
Cost 6 Physique 10Any three of (score 8): Flurry, Resistance to Crowd Control, Unpredictable Footwork |
| Opportunist Adds bonus damage when enemies are distracted or stunned. |
Steady Nerves Lessens knockback effects from ranged attacks. |
Quick Retreat Faster escape from dangerous positions. |
Cost 7 Physique 10Any three of (score 9): Projectile Res 1 or Quick Release 2, Deadeye, Fortified Cover |
| Clear Shot Ignores cover bonuses, ensuring attacks hit exposed enemies. |
Improved Recovery Faster recovery from hit effects or stagger caused by ranged attacks. |
Falling Grace Reduces damage and stun from high falls. |
Cost — Physique —Any three of (score 10): Focused Fire, Damage Dampening, Leapfrog |