Slayers of Rings § Crowns

S O R C

Into the Uncharted Worlds of Essentia

Agility (phy) Trait Tree

Agility Tree Description Agility represents quickness, balance, and speed. It helps evade ranged attacks and speed-based effects, and enhances offensive precision with ranged attacks.

Application Resistance to martial ranged attacks, balance disruptions, and speed-based effects. Bonus to martial ranged attack rolls, damage, and critical hits.

ATT: Physique

Offense Defense (Martial Ranged) Mobility Prerequisite
(incl. Cost & Physique)
Improved Aim
Increases hit chance against moving or cover-based targets.
Projectile Resistance
Reduces damage from ranged projectiles.
Quickstep
Accelerates repositioning.
Cost 1
Physique 1
None
Steady Hands
Reduces penalties for rapid fire.
Cover Tactics
Damage taken from ranged attacks when behind cover is reduced.
Sprint Boost
Increases movement speed.
Cost 2
Physique 2
None
Focused Targeting
Boosts damage when attacking exposed enemy parts.
Deflection
Chance to deflect incoming projectiles.
Wall Running
Allows brief movement along walls to reposition.
Cost 2
Physique 2
None
Critical Eye
Raises critical hit chance.
Evasion
Passive increase in chance to dodge ranged attacks.
Vaulting
Reduces fall damage from vaulting over obstacles.
Cost 3
Physique 3
Any three of (score 1): Improved Aim, Projectile Resistance, Quickstep
Precision Strikes
Adds flat bonus damage to ranged attacks.
Reflexes
Faster reaction time to incoming fire.
Soft Landing
Reduces fall stun and damage.
Cost 3
Physique 3
Any three of (score 1): Steady Hands, Cover Tactics, Sprint Boost
Piercing Shots
Ignores a portion of enemy armor.
Damage Absorption
Absorbs a portion of ranged damage.
Climber’s Instinct
Maintains footing on uneven terrain.
Cost 3
Physique 4
Any three of (score 2): Focused Targeting, Deflection, Wall Running
Explosive Rounds
Adds splash damage to ranged attacks.
Toxin Resistance
Resists poison effects from arrows or bullets.
Evasive Roll
Chance to evade ground-based attacks or hazards.
Cost 3
Physique 4
Any three of (score 2): Critical Eye, Evasion, Vaulting
Poison Coating
Adds poison damage over time.
Visual Camouflage
Reduces likelihood of being targeted by ranged attacks.
Momentum
Restores movement speed after sudden stops.
Cost 3
Physique 5
Any three of (score 3): Precision Strikes, Reflexes, Soft Landing
Bleeding Edge
Causes enemies to bleed, reducing healing.
Displacement
Slight chance to be pushed out of the line of fire.
Jump Boost
Increases jump height and distance.
Cost 4
Physique 6
Any three of (score 4): Explosive Rounds, Toxin Resistance, Evasive Roll
Rapid Reload
Increases attack speed.
Hardened Skin
Reduces stagger from ranged hits.
Obstacle Navigation
Moves faster through complex terrain.
Cost 4
Physique 7
Any three of (score 5): Poison Coating, Visual Camouflage, Momentum
Flurry
Grants bonus attacks in quick succession.
Resistance to Crowd Control
Lessens effects like slowing or disorienting from ranged magic.
Unpredictable Footwork
Reduces enemy targeting accuracy.
Cost 4
Physique 8
Any three of (score 6): Bleeding Edge, Displacement, Jump Boost
Deadeye
Enhances crit damage on ranged attacks.
Fortified Cover
Cover provides additional damage mitigation.
Terrain Adaptation
Less movement penalty on rough terrain.
Cost 5
Physique 9
Any three of (score 7): Rapid Reload, Hardened Skin, Obstacle Navigation; Projectile Res 1 or Quick Release 2
Focused Fire
Increases damage when attacking the same target repeatedly.
Damage Dampening
Reduces damage over time from sustained ranged fire.
Leapfrog
Moves over enemies or obstacles without delay.
Cost 6
Physique 10
Any three of (score 8): Flurry, Resistance to Crowd Control, Unpredictable Footwork
Opportunist
Adds bonus damage when enemies are distracted or stunned.
Steady Nerves
Lessens knockback effects from ranged attacks.
Quick Retreat
Faster escape from dangerous positions.
Cost 7
Physique 10
Any three of (score 9): Projectile Res 1 or Quick Release 2, Deadeye, Fortified Cover
Clear Shot
Ignores cover bonuses, ensuring attacks hit exposed enemies.
Improved Recovery
Faster recovery from hit effects or stagger caused by ranged attacks.
Falling Grace
Reduces damage and stun from high falls.
Cost —
Physique —
Any three of (score 10): Focused Fire, Damage Dampening, Leapfrog
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