Slayers of Rings § Crowns

S O R C

Into the Uncharted Worlds of Essentia

Constitution (con) Buffs Tree

Constitution Description: Constitution represents your physical robustness, stamina, and natural ability to recover from harm or resist threats to your body.

Application: Provides bonuses to health, resistance to disease/poison, and natural recovery rates.
ATT: Fortitude

Health
(Vitality & HP)
Tolerance
(Poisons, Disease, Ailments)
Recovery
(Natural Regeneration)
Prerequisite
(incl. Cost & Fortitude)
Sturdy Frame
Increases maximum health.
Iron Gut
Resists mild poisons and spoiled food.
Quick Mend
Heals minor wounds faster.
Cost 1
Fortitude 1
Hearty
Adds bonus hit points per level.
Disease Resistant
Reduces chance of contracting illnesses.
Rapid Regain
Shortens recovery time from exhaustion.
Cost 2
Fortitude 2
Vital Reserve
Gain temporary HP when taking damage.
Toxin Filter
Neutralizes weak toxins automatically.
Restful Sleep
Doubles benefit from natural rest.
Cost 2
Fortitude 2
Toughened Hide
Reduces damage from physical attacks.
Venom Ward
Reduces poison duration by half.
Fast Recovery
Reduces downtime after injury.
Cost 3
Fortitude 3
Any three of (score 1): Sturdy Frame, Iron Gut, Quick Mend
Endurance
Increases stamina and reduces fatigue.
Plagueproof
Immune to common diseases.
Regenerative Rest
Restore HP during short rests.
Cost 3
Fortitude 3
Any three of (score 1): Hearty, Disease Resistant, Rapid Regain
Unyielding
Reduces effects of pain and injury.
Toxin Immunity
Immune to weak poisons.
Efficient Healing
Bonus to healing from all sources.
Cost 3
Fortitude 4
Any three of (score 2): Vital Reserve, Toxin Filter, Restful Sleep
Second Wind
Recover HP once per combat.
Toxic Reversal
Convert some poison damage into healing.
Stabilize
Avoids bleeding out when reduced to zero HP.
Cost 3
Fortitude 4
Any three of (score 2): Toughened Hide, Venom Ward, Fast Recovery
Robust Metabolism
Quickly clears toxins from system.
Immunity Boost
Can resist rare diseases and toxins.
Natural Recovery
Regain HP daily without aid.
Cost 3
Fortitude 5
Any three of (score 3): Endurance, Plagueproof, Regenerative Rest
Resilient Body
Resists lasting injuries.
Venomproof
Immune to all poisons except the rarest.
Pain Suppression
Can act normally when wounded.
Cost 4
Fortitude 6
Any three of (score 4): Unyielding, Toxin Immunity, Efficient Healing
Everliving
Dramatically increased natural lifespan.
Plague Immunity
Immune to magical and mundane plagues.
Regrowth
Recover from grievous wounds over time.
Cost 4
Fortitude 7
Any three of (score 5): Robust Metabolism, Immunity Boost, Natural Recovery
Unbreakable
Cannot be crippled or maimed.
Total Immunity
Immune to all poisons and diseases.
Miraculous Recovery
Recover from all wounds overnight.
Cost 4
Fortitude 8
Any three of (score 6): Resilient Body, Venomproof, Pain Suppression
Unflagging
Never suffer exhaustion or fatigue.
Absolute Tolerance
Adapt to any environment or toxin.
Self-Regeneration
Regenerate lost limbs or organs.
Cost 5
Fortitude 9
Any three of (score 7): Everliving, Plague Immunity, Regrowth
Undying
Cannot be killed by natural causes.
Perfect Immunity
Immune to all ailments, natural or magical.
Ultimate Recovery
Fully heals from all wounds instantly.
Cost 6
Fortitude 10
Any three of (score 8): Unbreakable, Total Immunity, Miraculous Recovery
Eternal Body
Never ages or suffers decay.
Transcendent Tolerance
Adapt to any threat, instantly immune.
Perfect Renewal
Restore self from any injury or death.
Cost 7
Fortitude 10
Any three of (score 9): Undying, Perfect Immunity, Ultimate Recovery
Immortal Essence
Cannot be destroyed by any means.
Omni-Resistant
Complete immunity to all harm and ailments.
Infinite Renewal
Revive from death with full health.
Cost 8
Fortitude 10
Any three of (score 10): Eternal Body, Transcendent Tolerance, Perfect Renewal
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