Constitution Description: Constitution represents your physical robustness, stamina, and natural ability to recover from harm or resist threats to your body.
Application: Provides bonuses to health, resistance to disease/poison, and natural recovery rates.
ATT: Fortitude
|
Health (Vitality & HP) |
Tolerance (Poisons, Disease, Ailments) |
Recovery (Natural Regeneration) |
Prerequisite (incl. Cost & Fortitude) |
|---|---|---|---|
| Sturdy Frame Increases maximum health. |
Iron Gut Resists mild poisons and spoiled food. |
Quick Mend Heals minor wounds faster. |
Cost 1 Fortitude 1— |
| Hearty Adds bonus hit points per level. |
Disease Resistant Reduces chance of contracting illnesses. |
Rapid Regain Shortens recovery time from exhaustion. |
Cost 2 Fortitude 2— |
| Vital Reserve Gain temporary HP when taking damage. |
Toxin Filter Neutralizes weak toxins automatically. |
Restful Sleep Doubles benefit from natural rest. |
Cost 2 Fortitude 2— |
| Toughened Hide Reduces damage from physical attacks. |
Venom Ward Reduces poison duration by half. |
Fast Recovery Reduces downtime after injury. |
Cost 3 Fortitude 3Any three of (score 1): Sturdy Frame, Iron Gut, Quick Mend |
| Endurance Increases stamina and reduces fatigue. |
Plagueproof Immune to common diseases. |
Regenerative Rest Restore HP during short rests. |
Cost 3 Fortitude 3Any three of (score 1): Hearty, Disease Resistant, Rapid Regain |
| Unyielding Reduces effects of pain and injury. |
Toxin Immunity Immune to weak poisons. |
Efficient Healing Bonus to healing from all sources. |
Cost 3 Fortitude 4Any three of (score 2): Vital Reserve, Toxin Filter, Restful Sleep |
| Second Wind Recover HP once per combat. |
Toxic Reversal Convert some poison damage into healing. |
Stabilize Avoids bleeding out when reduced to zero HP. |
Cost 3 Fortitude 4Any three of (score 2): Toughened Hide, Venom Ward, Fast Recovery |
| Robust Metabolism Quickly clears toxins from system. |
Immunity Boost Can resist rare diseases and toxins. |
Natural Recovery Regain HP daily without aid. |
Cost 3 Fortitude 5Any three of (score 3): Endurance, Plagueproof, Regenerative Rest |
| Resilient Body Resists lasting injuries. |
Venomproof Immune to all poisons except the rarest. |
Pain Suppression Can act normally when wounded. |
Cost 4 Fortitude 6Any three of (score 4): Unyielding, Toxin Immunity, Efficient Healing |
| Everliving Dramatically increased natural lifespan. |
Plague Immunity Immune to magical and mundane plagues. |
Regrowth Recover from grievous wounds over time. |
Cost 4 Fortitude 7Any three of (score 5): Robust Metabolism, Immunity Boost, Natural Recovery |
| Unbreakable Cannot be crippled or maimed. |
Total Immunity Immune to all poisons and diseases. |
Miraculous Recovery Recover from all wounds overnight. |
Cost 4 Fortitude 8Any three of (score 6): Resilient Body, Venomproof, Pain Suppression |
| Unflagging Never suffer exhaustion or fatigue. |
Absolute Tolerance Adapt to any environment or toxin. |
Self-Regeneration Regenerate lost limbs or organs. |
Cost 5 Fortitude 9Any three of (score 7): Everliving, Plague Immunity, Regrowth |
| Undying Cannot be killed by natural causes. |
Perfect Immunity Immune to all ailments, natural or magical. |
Ultimate Recovery Fully heals from all wounds instantly. |
Cost 6 Fortitude 10Any three of (score 8): Unbreakable, Total Immunity, Miraculous Recovery |
| Eternal Body Never ages or suffers decay. |
Transcendent Tolerance Adapt to any threat, instantly immune. |
Perfect Renewal Restore self from any injury or death. |
Cost 7 Fortitude 10Any three of (score 9): Undying, Perfect Immunity, Ultimate Recovery |
| Immortal Essence Cannot be destroyed by any means. |
Omni-Resistant Complete immunity to all harm and ailments. |
Infinite Renewal Revive from death with full health. |
Cost 8 Fortitude 10Any three of (score 10): Eternal Body, Transcendent Tolerance, Perfect Renewal |