Courage Description: Courage represents mental bravery and resolve, helping resist fear, intimidation, and mental control.
Application: Provides bonus to resist fear effects, intimidation attempts, and mental domination. Defensive Reduce effects of fear and intimidation.
ATT: Fortitude
|
Resolve (Mental Offense) |
Defensive (Mental Defense) |
Composure (Mental Stability) |
Prerequisite (incl. Cost & Fortitude) |
|---|---|---|---|
| Steeled Words Increase success chance of intimidation and rallying allies. |
Fearless Reduces effects of fear-based abilities. |
Calm Mind Reduces penalty from panic/stress effects. |
Cost 1 Fortitude 1— |
| Inspiring Presence Boosts morale of allies within range. |
Unshakable Grants resistance to intimidation. |
Steady Breathing Recover from fright faster. |
Cost 2 Fortitude 2— |
| Defiant Rebuke Increase resistance to charm or compulsion effects. |
Mental Fortress Reduces duration of mind control. |
Composed Step Move without hesitation through fear zones. |
Cost 2 Fortitude 2— |
| Heroic Shout Remove fear from allies once per encounter. |
Indomitable Negate first fear or confusion effect each fight. |
Focused Recovery Recover from mental debuffs faster. |
Cost 3 Fortitude 3Any three of (score 1): Steeled Words, Fearless, Calm Mind |
| Rousing Speech Once per encounter, grant courage to party, resisting fear. |
Stalwart Reduce all mental debuff durations. |
Grounded Always act first when recovering from panic. |
Cost 3 Fortitude 3Any three of (score 1): Inspiring Presence, Unshakable, Steady Breathing |
| Defiant Stand Cannot be forced to flee or surrender while conscious. |
Iron Will Negate penalties from mind domination. |
Balanced Spirit Quickly recover after intimidation or confusion. |
Cost 3 Fortitude 4Any three of (score 2): Defiant Rebuke, Mental Fortress, Composed Step |
| Courageous Charge Can act normally when others would freeze in fear. |
Mind Barrier Resist one mental effect per rest. |
Serene Focus Immune to distraction while under pressure. |
Cost 3 Fortitude 4Any three of (score 2): Heroic Shout, Indomitable, Focused Recovery |
| Moral Beacon Allies nearby gain bonus to resist demoralization. |
Unbreakable Nerves Immune to panic or terror for a short time. |
Disciplined Retreat Can withdraw from combat without loss of composure. |
Cost 3 Fortitude 5Any three of (score 3): Rousing Speech, Stalwart, Grounded |
| Gallant Advance Advance through danger zones with no penalty. |
Tranquil Mind Reduce effect of confusion or magical fear. |
Unflinching No penalty to checks when surprised or ambushed. |
Cost 4 Fortitude 6Any three of (score 4): Defiant Stand, Iron Will, Balanced Spirit |
| Lionheart Immune to magical fear. |
Immutable Faith Cannot be dominated by mind-affecting effects. |
Clear Resolve Recover from confusion in half the usual time. |
Cost 4 Fortitude 7Any three of (score 5): Courageous Charge, Mind Barrier, Serene Focus |
| Inspirational Surge Immediate bonus to all saves when morale is threatened. |
Spirit Anchor Never act against allies while dominated or confused. |
Composed Withdrawal No penalties when forced to retreat. |
Cost 4 Fortitude 8Any three of (score 6): Moral Beacon, Unbreakable Nerves, Disciplined Retreat |
| Valor Never lose resolve in the face of overwhelming odds. |
Undaunted Immune to fear stacking effects. |
Equanimity No loss of action from surprise or shock. |
Cost 5 Fortitude 9Any three of (score 7): Gallant Advance, Tranquil Mind, Unflinching |
| Champion's Rally Once per day, all allies ignore fear for 1 minute. |
Faith Unbroken Immune to morale-breaking magic. |
Grace Under Fire No composure penalty from ongoing threats. |
Cost 6 Fortitude 10Any three of (score 8): Lionheart, Immutable Faith, Clear Resolve |
| Indefatigable Spirit Can continue acting even at 0 morale or composure. |
Unwavering Never lose defensive bonuses due to fear or confusion. |
Steadfast Focus Immune to all composure breaks. |
Cost 7 Fortitude 10Any three of (score 9): Champion's Rally, Faith Unbroken, Grace Under Fire |
| Legendary Courage Cannot be affected by any fear, intimidation, or mind control effect. |
Iron Soul Immune to all mind-altering effects. |
Perfect Composure Complete immunity to composure loss and panic. |
Cost 8 Fortitude 10Any three of (score 10): Indefatigable Spirit, Unwavering, Steadfast Focus |