Description: Represents magical and spiritual resolve, allowing characters to withstand and lessen the effects of supernatural forces. Resistance bolsters defenses against elemental onslaughts, charming essence, and divine intervention.
Application: Bonus to resist spell damage, magical effects, and mitigation checks.
Defensive: Reduces damage and effects from spells, enchantments, and supernatural assaults.
ATT: Resilience
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Elemental (Earth, Wind, Fire, Water, Lightning...) |
Enchantment (Charms, Hexes, Illusions...) |
Divine (Holy & Unholy) |
Prerequisite (incl. Cost & Resilience) |
|---|---|---|---|
| Spark Ward Minor resistance to fire, cold, and lightning. |
Calm Mind Slightly reduces effect of minor charms and illusions. |
Sanctuary Begin to resist both holy and unholy energies. |
Cost 1 Resilience 1None |
| Stone Skin Reduce damage from earth and wind. |
Mind Screen Deflects simple enchantments and compulsions. |
Faith’s Bulwark Mitigate minor effects from blessings or curses. |
Cost 2 Resilience 2None |
| Tide Guard Deflect minor water and ice effects. |
Lucid Dreamer Recognize and resist subtle illusions. |
Sacred Veil Ward against divine presence and dread. |
Cost 2 Resilience 2None |
| Flameproof Halve minor burn and heat effects. |
Iron Will Ignore fleeting magical compulsions. |
Unshaken Spirit Lessened impact from holy/unholy awe. |
Cost 3 Resilience 3Any three of (score 1): Spark Ward, Calm Mind, Sanctuary |
| Storm Shelter Reduce lightning and thunder damage. |
Charmbreaker Break free from basic enchantment effects. |
Forsworn Blunt power of divine prohibitions and oaths. |
Cost 3 Resilience 3Any three of (score 1): Stone Skin, Mind Screen, Faith’s Bulwark |
| Frost Armor Reduce harm from cold, ice, and frostbite. |
Truesight See through simple magical deceptions. |
Sanctified Resolve Resist lasting divine influences. |
Cost 3 Resilience 4Any three of (score 2): Tide Guard, Lucid Dreamer, Sacred Veil |
| Earthen Heart Greatly reduce harm from natural disasters. |
Enigma Mind Block advanced mental tampering and illusions. |
Unyielding Faith Shrug off divine exhaustion or despair. |
Cost 4 Resilience 5Any three of (score 3): Flameproof, Iron Will, Unshaken Spirit |
| Elemental Bastion Resist all elemental conditions and hazards. |
Spellproof Disperse or ignore weaker magical effects. |
Divine Dissonance Disrupt unwanted holy or unholy effects. |
Cost 4 Resilience 6Any three of (score 4): Storm Shelter, Charmbreaker, Forsworn |
| Elemental Aegis Nullify severe elemental damage once per rest. |
Warding Mind Immune to most enchantment effects. |
Blessed Curseproof No curse, blessing, or baneful divine effect lingers. |
Cost 5 Resilience 7Any three of (score 5): Frost Armor, Truesight, Sanctified Resolve |
| Primal Ward Negate all ambient elemental hazards. |
Aegis of Mind Immune to all non-divine mental effects. |
Divine Immunity Immune to all moderate holy/unholy effects. |
Cost 6 Resilience 8Any three of (score 6): Earthen Heart, Enigma Mind, Unyielding Faith |
| Elemental Mastery Reduce or reflect powerful elemental attacks. |
Spell Mirror Chance to reflect spells or enchantments. |
Divine Balance All holy/unholy energies are neutralized near you. |
Cost 7 Resilience 9Any three of (score 7): Elemental Bastion, Spellproof, Divine Dissonance |
| Avatar of Elements Elemental damage heals instead of harms you. |
Unbreakable Will No magic can control or sway your mind. |
Divine Untouchable Immune to all forms of holy/unholy interference. |
Cost — Resilience —Any three of (score 10): Elemental Mastery, Spell Mirror, Divine Balance |