Slayers of Rings § Crowns

S O R C

Into the Uncharted Worlds of Essentia

Resistance (res) Trait Tree

Description: Represents magical and spiritual resolve, allowing characters to withstand and lessen the effects of supernatural forces. Resistance bolsters defenses against elemental onslaughts, charming essence, and divine intervention.

Application: Bonus to resist spell damage, magical effects, and mitigation checks.
Defensive: Reduces damage and effects from spells, enchantments, and supernatural assaults.
ATT: Resilience

Elemental
(Earth, Wind, Fire, Water, Lightning...)
Enchantment
(Charms, Hexes, Illusions...)
Divine
(Holy & Unholy)
Prerequisite
(incl. Cost & Resilience)
Spark Ward
Minor resistance to fire, cold, and lightning.
Calm Mind
Slightly reduces effect of minor charms and illusions.
Sanctuary
Begin to resist both holy and unholy energies.
Cost 1
Resilience 1
None
Stone Skin
Reduce damage from earth and wind.
Mind Screen
Deflects simple enchantments and compulsions.
Faith’s Bulwark
Mitigate minor effects from blessings or curses.
Cost 2
Resilience 2
None
Tide Guard
Deflect minor water and ice effects.
Lucid Dreamer
Recognize and resist subtle illusions.
Sacred Veil
Ward against divine presence and dread.
Cost 2
Resilience 2
None
Flameproof
Halve minor burn and heat effects.
Iron Will
Ignore fleeting magical compulsions.
Unshaken Spirit
Lessened impact from holy/unholy awe.
Cost 3
Resilience 3
Any three of (score 1): Spark Ward, Calm Mind, Sanctuary
Storm Shelter
Reduce lightning and thunder damage.
Charmbreaker
Break free from basic enchantment effects.
Forsworn
Blunt power of divine prohibitions and oaths.
Cost 3
Resilience 3
Any three of (score 1): Stone Skin, Mind Screen, Faith’s Bulwark
Frost Armor
Reduce harm from cold, ice, and frostbite.
Truesight
See through simple magical deceptions.
Sanctified Resolve
Resist lasting divine influences.
Cost 3
Resilience 4
Any three of (score 2): Tide Guard, Lucid Dreamer, Sacred Veil
Earthen Heart
Greatly reduce harm from natural disasters.
Enigma Mind
Block advanced mental tampering and illusions.
Unyielding Faith
Shrug off divine exhaustion or despair.
Cost 4
Resilience 5
Any three of (score 3): Flameproof, Iron Will, Unshaken Spirit
Elemental Bastion
Resist all elemental conditions and hazards.
Spellproof
Disperse or ignore weaker magical effects.
Divine Dissonance
Disrupt unwanted holy or unholy effects.
Cost 4
Resilience 6
Any three of (score 4): Storm Shelter, Charmbreaker, Forsworn
Elemental Aegis
Nullify severe elemental damage once per rest.
Warding Mind
Immune to most enchantment effects.
Blessed Curseproof
No curse, blessing, or baneful divine effect lingers.
Cost 5
Resilience 7
Any three of (score 5): Frost Armor, Truesight, Sanctified Resolve
Primal Ward
Negate all ambient elemental hazards.
Aegis of Mind
Immune to all non-divine mental effects.
Divine Immunity
Immune to all moderate holy/unholy effects.
Cost 6
Resilience 8
Any three of (score 6): Earthen Heart, Enigma Mind, Unyielding Faith
Elemental Mastery
Reduce or reflect powerful elemental attacks.
Spell Mirror
Chance to reflect spells or enchantments.
Divine Balance
All holy/unholy energies are neutralized near you.
Cost 7
Resilience 9
Any three of (score 7): Elemental Bastion, Spellproof, Divine Dissonance
Avatar of Elements
Elemental damage heals instead of harms you.
Unbreakable Will
No magic can control or sway your mind.
Divine Untouchable
Immune to all forms of holy/unholy interference.
Cost —
Resilience —
Any three of (score 10): Elemental Mastery, Spell Mirror, Divine Balance
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