Strength Description: Embodies brute force, physical power, and intimidation. It allows characters to grapple, break through defenses, and intimidate opponents.
Application: Bonus to melee attack rolls with two-handed and main-hand weapons, damage, and grapple checks. Offensive Increased damage output and control in melee combat; can be used to intimidate or push opponents.
ATT: Physique
| Offense | Defense (Martial Melee) | Mobility | Prerequisite (incl. Cost & Physique) |
|---|---|---|---|
| Power Grip Increases melee weapon grip strength and control. |
Thick Hide Reduces damage from blunt melee attacks. |
Braced Stance Reduces movement penalty when holding heavy weapons. |
Cost 1 Physique 1— |
| Heavy Swing Increases damage for two-handed melee attacks. |
Stagger Resistance Reduces chance to be staggered by melee hits. |
Shoulder Charge Quick burst forward, pushing foes aside. |
Cost 2 Physique 2— |
| Overpower Chance to break enemy guard with melee strikes. |
Iron Frame Reduces damage from grapples and throws. |
Hurl Throw objects farther and with more force. |
Cost 2 Physique 2— |
| Crushing Blows Significantly increases critical melee damage. |
Blowback Reflects minor melee damage to attackers. |
Mighty Leap Jump farther from a standing start. |
Cost 3 Physique 3Any three of (score 1): Power Grip, Thick Hide, Braced Stance |
| Relentless Assault Increases damage after each consecutive melee hit. |
Forceful Block Reduces stamina loss when blocking melee attacks. |
Controlled Rush Retain full control during sprinting attacks. |
Cost 3 Physique 3Any three of (score 1): Heavy Swing, Stagger Resistance, Shoulder Charge |
| Bonebreaker Chance to inflict lingering wounds with melee hits. |
Unyielding Reduces duration of immobilizing effects. |
Wall Smash Break through destructible obstacles. |
Cost 3 Physique 4Any three of (score 2): Overpower, Iron Frame, Hurl |
| Rend Armor Ignores a portion of enemy physical armor with attacks. |
Stonewall Reduces knockback from heavy melee hits. |
Earthshaker Leap creates a shockwave on landing. |
Cost 3 Physique 4Any three of (score 2): Crushing Blows, Blowback, Mighty Leap |
| Frenzy Boosts attack speed as you take melee damage. |
Adrenal Shield Temporary damage reduction when under half health. |
Momentum Charge Gain speed after every successful melee hit. |
Cost 3 Physique 5Any three of (score 3): Relentless Assault, Forceful Block, Controlled Rush |
| Deep Wounds Melee hits cause bleeding, reducing healing. |
Resilience Reduces all melee damage taken by a flat amount. |
Giant’s Stride Step over low obstacles without slowing down. |
Cost 4 Physique 6Any three of (score 4): Bonebreaker, Unyielding, Wall Smash |
| Berserker Rage Increases damage as health decreases. |
Indomitable Negate first melee hit taken each combat. |
Breakthrough Move through enemy lines with less resistance. |
Cost 4 Physique 7Any three of (score 5): Frenzy, Adrenal Shield, Momentum Charge |
| Brutal Finish Dealing finishing blows restores stamina. |
Thorns Returns a portion of melee damage to attackers. |
Juggernaut Move at normal speed while carrying heavy loads. |
Cost 4 Physique 8Any three of (score 6): Deep Wounds, Resilience, Giant’s Stride |
| Executioner Greatly increases critical hit damage vs. low health foes. |
Body of Stone Immune to stagger from melee attacks. |
Great Bounds Leap even farther, ignoring rough ground. |
Cost 5 Physique 9Any three of (score 7): Berserker Rage, Indomitable, Breakthrough |
| Unstoppable Force Greatly increases damage after breaking through defenses. |
Damage Conversion Converts a portion of melee damage taken into stamina. |
Trample Move through enemies, dealing minor damage. |
Cost 6 Physique 10Any three of (score 8): Brutal Finish, Thorns, Juggernaut |
| Dominance Deals extra damage to stunned or prone enemies. |
Steadfast Reduces debuff duration from melee effects. |
Swift Recovery Faster recovery from knockdown. |
Cost 7 Physique 10Any three of (score 9): Executioner, Body of Stone, Great Bounds |
| Perfect Strike Ignores all armor on critical melee hits. |
Second Wind Regain stamina rapidly after blocks. |
Heroic Vault Negate all fall damage from leaps. |
Cost 8 Physique 10Any three of (score 10): Dominance, Steadfast, Swift Recovery |