Slayers of Rings § Crowns

S O R C

Into the Uncharted Worlds of Essentia

Strength (phy) Trait Tree

Strength Description: Embodies brute force, physical power, and intimidation. It allows characters to grapple, break through defenses, and intimidate opponents.

Application: Bonus to melee attack rolls with two-handed and main-hand weapons, damage, and grapple checks. Offensive Increased damage output and control in melee combat; can be used to intimidate or push opponents.

ATT: Physique

Offense Defense (Martial Melee) Mobility Prerequisite
(incl. Cost & Physique)
Power Grip
Increases melee weapon grip strength and control.
Thick Hide
Reduces damage from blunt melee attacks.
Braced Stance
Reduces movement penalty when holding heavy weapons.
Cost 1
Physique 1
Heavy Swing
Increases damage for two-handed melee attacks.
Stagger Resistance
Reduces chance to be staggered by melee hits.
Shoulder Charge
Quick burst forward, pushing foes aside.
Cost 2
Physique 2
Overpower
Chance to break enemy guard with melee strikes.
Iron Frame
Reduces damage from grapples and throws.
Hurl
Throw objects farther and with more force.
Cost 2
Physique 2
Crushing Blows
Significantly increases critical melee damage.
Blowback
Reflects minor melee damage to attackers.
Mighty Leap
Jump farther from a standing start.
Cost 3
Physique 3
Any three of (score 1): Power Grip, Thick Hide, Braced Stance
Relentless Assault
Increases damage after each consecutive melee hit.
Forceful Block
Reduces stamina loss when blocking melee attacks.
Controlled Rush
Retain full control during sprinting attacks.
Cost 3
Physique 3
Any three of (score 1): Heavy Swing, Stagger Resistance, Shoulder Charge
Bonebreaker
Chance to inflict lingering wounds with melee hits.
Unyielding
Reduces duration of immobilizing effects.
Wall Smash
Break through destructible obstacles.
Cost 3
Physique 4
Any three of (score 2): Overpower, Iron Frame, Hurl
Rend Armor
Ignores a portion of enemy physical armor with attacks.
Stonewall
Reduces knockback from heavy melee hits.
Earthshaker
Leap creates a shockwave on landing.
Cost 3
Physique 4
Any three of (score 2): Crushing Blows, Blowback, Mighty Leap
Frenzy
Boosts attack speed as you take melee damage.
Adrenal Shield
Temporary damage reduction when under half health.
Momentum Charge
Gain speed after every successful melee hit.
Cost 3
Physique 5
Any three of (score 3): Relentless Assault, Forceful Block, Controlled Rush
Deep Wounds
Melee hits cause bleeding, reducing healing.
Resilience
Reduces all melee damage taken by a flat amount.
Giant’s Stride
Step over low obstacles without slowing down.
Cost 4
Physique 6
Any three of (score 4): Bonebreaker, Unyielding, Wall Smash
Berserker Rage
Increases damage as health decreases.
Indomitable
Negate first melee hit taken each combat.
Breakthrough
Move through enemy lines with less resistance.
Cost 4
Physique 7
Any three of (score 5): Frenzy, Adrenal Shield, Momentum Charge
Brutal Finish
Dealing finishing blows restores stamina.
Thorns
Returns a portion of melee damage to attackers.
Juggernaut
Move at normal speed while carrying heavy loads.
Cost 4
Physique 8
Any three of (score 6): Deep Wounds, Resilience, Giant’s Stride
Executioner
Greatly increases critical hit damage vs. low health foes.
Body of Stone
Immune to stagger from melee attacks.
Great Bounds
Leap even farther, ignoring rough ground.
Cost 5
Physique 9
Any three of (score 7): Berserker Rage, Indomitable, Breakthrough
Unstoppable Force
Greatly increases damage after breaking through defenses.
Damage Conversion
Converts a portion of melee damage taken into stamina.
Trample
Move through enemies, dealing minor damage.
Cost 6
Physique 10
Any three of (score 8): Brutal Finish, Thorns, Juggernaut
Dominance
Deals extra damage to stunned or prone enemies.
Steadfast
Reduces debuff duration from melee effects.
Swift Recovery
Faster recovery from knockdown.
Cost 7
Physique 10
Any three of (score 9): Executioner, Body of Stone, Great Bounds
Perfect Strike
Ignores all armor on critical melee hits.
Second Wind
Regain stamina rapidly after blocks.
Heroic Vault
Negate all fall damage from leaps.
Cost 8
Physique 10
Any three of (score 10): Dominance, Steadfast, Swift Recovery
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