Slayers of Rings § Crowns

S O R C

Into the Uncharted Worlds of Essentia

Wit (int) Trait Tree

Description: Mental resilience, sharp perception, and the ability to avoid deception or complex traps.

Application: Bonus to perception checks, trap detection, and mental defenses.
Offensive: Use wit to deceive or manipulate opponents.
ATT: Intelligence

Perception
(Observation, Awareness, Trap Spotting)
Discernment
(Insight, Reading Intentions, Truth Sensing)
Riposte
(Turnabout, Clever Retort, Trick Resistance)
Prerequisite
(incl. Cost & Intelligence)
Quick Eye
Notices small changes and details instantly.
Skeptic’s Sense
Rarely trusts appearances; spots inconsistencies.
Witty Comeback
Deflects barbs, jests, and manipulations with ease.
Cost 1
Intelligence 1
None
Trap Sense
Detects hidden traps and hazards early.
Truthfinder
Easily discerns lies or half-truths.
Reverse Bluff
Turns deception attempts back on the source.
Cost 2
Intelligence 2
None
Pattern Reader
Sees through complex plans and traps.
Intent Reader
Quickly senses unspoken motives.
Verbal Parry
Avoids being flustered or tricked in conversation.
Cost 2
Intelligence 2
None
Sixth Sense
Alert to unseen threats or subtle dangers.
Lie Detector
Almost never deceived by spoken word.
Reversal
Turns the tables on tricksters and deceivers.
Cost 3
Intelligence 3
Any three of (score 1): Quick Eye, Skeptic’s Sense, Witty Comeback
Trap Master
Disarm or evade traps with little effort.
True Judgment
Unfailingly separates fact from fiction.
Jester’s Bane
Unmoved by mockery or ridicule; turns it back.
Cost 3
Intelligence 3
Any three of (score 1): Trap Sense, Truthfinder, Reverse Bluff
Hyperawareness
Attuned to all details in the environment.
Intuitive Insight
Reads intentions from subtle cues alone.
Mental Riposte
Outmaneuvers mental assaults or trickery.
Cost 3
Intelligence 4
Any three of (score 2): Pattern Reader, Intent Reader, Verbal Parry
Foresight
Predicts the next move in complex situations.
Unerring Instinct
Trusts intuition in moments of doubt.
Turnabout
Uses opponents' trickery against them.
Cost 4
Intelligence 5
Any three of (score 3): Sixth Sense, Lie Detector, Reversal
Trap Immunity
Virtually immune to most mundane traps.
Peerless Discernment
No one can successfully mislead you.
Clever Reversal
Makes deceivers regret their tricks instantly.
Cost 4
Intelligence 6
Any three of (score 4): Trap Master, True Judgment, Jester’s Bane
Omni-Awareness
Aware of everything around, even when distracted.
Truth Incarnate
Others instinctively trust your judgments.
Counter Trickster
Always one step ahead of deceivers and manipulators.
Cost 5
Intelligence 7
Any three of (score 5): Hyperawareness, Intuitive Insight, Mental Riposte
Unseen Observer
Nothing escapes your notice, even if hidden.
Paragon of Insight
Reads truth in every word and gesture.
Master of Turnabout
Always has the last, most effective word.
Cost 6
Intelligence 8
Any three of (score 6): Foresight, Unerring Instinct, Turnabout
Mind’s Eye
Perceive hidden truths and unseen threats always.
Aura of Truth
Your presence compels honesty from others.
Legendary Wit
No trick or deception can ever succeed against you.
Cost 7
Intelligence 9
Any three of (score 7): Trap Immunity, Peerless Discernment, Clever Reversal
All-Seeing
You see through every illusion and deception in the world.
Ultimate Discernment
Your insight is legendary, even among legends.
Wit Incarnate
No trickster, riddle, or deception can ever defeat you.
Cost —
Intelligence —
Any three of (score 10): Mind’s Eye, Aura of Truth, Legendary Wit
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