Attributes are the innate predispositions characters are born with that allow them to perform certain cognitive and physical tasks within and outside of combat.
The seven attributes are; Physique, Fortitude, Artistry, Intelligence, Wisdom, Perception and Resilience. At character creation and at every class level progression thereafter, players roll 1d6 and assign the results to dedicated attribute slots in a repository. The points are then distributed between attributes themselves, and/or TST, talents, skills and traits in any manner the player chooses, as long as the TST score doesn't exceed the attributes score. At least one point must be assigned to an attribute score and no more than 2 before assigning scores to TST.
Note: TST each has its own dedicated section of rules. Talents are physical and cognitive actions learned in vocational schools such as; olympiad, hunter, scout, thief and hacker. Talents often require gear, such as; pole vaults and grappling hooks to perform certain actions. Skills are profession based craftsmanship such as; blacksmith, rune smith, body artist, tinker and apothecary. These skills require recipes, tools and often at least a makeshift workshop.
TST costs 1 point each at creation, and this cost is raised by 1 at each class level's progression, so at level 1, the cost of each TST is raised to 2 points. Attribute points may be saved in the repository to be spent later.
Starting with their chosen race and class, players will roll dice, and assign the highest dice results to attributes they want their characters most strong, and the lower results where they'll be weak. These results are spendable points which we've covered in detail below.
Each race has innate attributes scores placed to each attribute. The innate attributes scores are every integer ranging from - 5 to +5.
Important Note: Each race also has an innate trait score, which is actually what determines their innate attribute score.
For instance; an ogre has an innate score of -5 in the trait wit giving them a -5 innate attribute score in intellect (wit's aligned attribute) because traits, skills and talents cannot exceed their aligned attributes' score.
On the other hand, ogres have an innate score of + 5 in the trait strength, naturally giving them a +5 in strength's aligned attribute, physique.
On the other side of the racial spectrum, Gnomes hold the exact opposite innate scores of Ogres.
The most balanced race are humans with +1 to the traits; dex (dexterity), kldg (knowledge), dec (deceit) and wit, but -1 to the traits; con (constitution), intu (intuition) and vig (vigilance); while humans have an innate score of 0 in a other traits such as; str and agi, both aligned to the attribute physique.
You can still build an intelligent or sneaky Ogre, a strong plate wearing gnome or a resilient human, but you'll start in a deep hole.
Recap:
Attributes are core stats that define a character's strengths and weaknesses, influenced by their race and class. Players roll dice to assign points to attributes and related areas each level, with some points required for attributes and others for TST, talents, skills, or traits. Each race has innate bonuses and penalties to certain traits, which affect their attributes' innate scores, but players can still assign points wherever they choose giving them many customization options of crafting their character.
Attributes Functionality
A character's attribute score works as several functions in the game, including; roll modifiers, prerequisites and its score determines the cap of TST.
Attributes also serve as prerequisites for various elements in the game, including, but not limited to: inspecting objects, wearing armor, sheathing weapons, reading and speaking languages, and more. With that said, it's wise to keep some points in all attributes.
Note:
You re-roll your character's attributes at creation and again at every class level advancement. Each time, assign your new dice results to your attributes, replacing the old scores and refreshing your pool of spendable points.
Players have the freedom to allocate points according to their preferences. These points can enhance: athletic and cognitive talents, attack and defense abilities such as spell casting, strikes and evasion, and/or traits that improve strength, agility, wit, constitution and other aptitude allowing for a customized character build.