Slayers of Rings & Crowns

S O R C

Attributes

Attributes are the innate predispositions characters are born with that allow them to perform certain cognitive and physical tasks within and outside of combat.

The seven attributes are; Physique, Fortitude, Artistry, Intelligence, Wisdom, Perception and Resilience.

Starting with their chosen race and class, players will roll dice and, from the dice results, determine which attributes their characters are strong and weak in, or if they'll play a more balanced role. Races, before development adjustments, don't begin with any positive attribute score points, but each of them do have negative numbers in certain attributes. You can still have an intelligent or sneaky Ogre, but you'll start in a deep hole.

Attributes Functionality
Attribute points determine your attribute’s score, and this score also represents the pool of points you can spend on related talents, skills, or traits. As you spend these points—during character creation and level development—the attribute’s score decreases, reflecting both your remaining ability and available points in that attribute. For example, if you have an attribute score of 6 when you reach level 5 and spend 4 of them, you'll now only have a score of 2 in that attribute; this lower score remains until you roll again upon reaching your next class level. What this means is your attribute score, atts, stays intact between levels but fluctuates at level progression, depending on how you utilize your score as points to spend.

Attributes also serve as prerequisites for various elements in the game, including, but not limited to: inspecting objects, wearing armor, sheathing weapons, reading script, and more. With that said, it's wise to keep some points in your preferred attributes.

Note:
You re-roll your character’s attributes at creation and again at every class level advancement. Each time, assign your new dice results to your attributes, replacing the old scores and refreshing your pool of spendable points.

Players have the freedom to allocate points according to their preferences. These points can enhance athletic or cognitive talents, attack and defense abilities such as evasion, traits like strength and agility, allowing for a customized character build.