In SorC, players create and develop characters by assigning dice rolls to attributes, unlocking skills, and managing resources like health, magic, and stamina. Combat involves tactical attacks, resistances, and limb-specific targeting, while movement depends on stamina and terrain.
Note: GMs are provided with comprehensive details on each subject below, enabling them to seamlessly add relevant information for players to inquire about.
GMs are required to take a SorC Assessment, which upon passing, grants their account GM references. Passing the GM Assessment also updates their account to a GM profile. For example, a player display name in this manner:
Player SurnamePC
Upon passing the GM assessment, GMs will be given the following tag:
Game MasterGM
Surnames are optional and can be included as a second name. Each user is uniquely identified by a hidden id (shown here as data-uid) for online features, so display names may be the same, but user IDs will always remain unique.
Joining lobbies will also require players and GMs to take assessments before joining, especially when substituting in or out of ongoing campaigns. These campaigns are often led remotely by GMs running their own campaigns with friends. Whatever happens in these campaigns can change their dynamics forever, until the game ends and a new campaign begins.
These elements add replayability, ongoing adventuring, and more - especially when friends can't make it over for a night, or strangers want to start their own campaigns in these lobbies. Lobby entries include: Beginner, Intermediate, and Expert, each requiring their respective assessments to ensure only knowledgeable gamers are present.