Slayers of Rings & Crowns

S O R C

Background & Module Adventures

This encompasses the character's history before the adventure begins, informing their experiences, upbringing, and motivations.

Mission Statement: The driving force behind the character’s actions, whether it be a quest for revenge, the pursuit of knowledge, or a desire to protect loved ones. Mission Statements shape the character’s journey and provide context and meaning to their decisions.

Archetype Paths: A pivotal event that catalyzes the character's journey, leading them to embrace their role as an adventurer and seek new challenges.

Prestige: Prestige defines how the character's reputation, associations, affiliations, how they behave, influencing interactions and decisions throughout SorC, and ultimately the character's legacy. Players can choose which reputation “titles” to “showcase” which will align with their character’s persona, making them more relatable and dynamic. However, the GM may also reveal behaviors of the character that the player is unaware of - such as being seen by a witness committing a “dirty deed” - or positive actions as well, such as saving a furnoid (refer to Fellowships) from a tree.

Exploration: Travers 13 planets in an odd world with a life sustaining and magic emitting main sun, Adoria, and its sister, the dying star Tawdry Dwarf. Each planet with a gate to its own hell domain, found in throne rooms of extravagant labyrinths.

Standing: Reflects a character’s conscience and moral compass, based on alignment, religion, and politics.

Talents, Skills, Attributes & Traits

Talents are non combat abilities characters learn through various vocational trees. Skills are craftsmanship practices learned from various professions, or even hobbies. Attributes are the innate predispositions characters are born with that allow them to perform certain cognitive and physical tasks outside of combat. Starting with their chosen race and class, players will determine which attributes their characters are strong and weak in, or if they'll play a more balanced role.

Attributes also serve as prerequisites for various elements in the game. The six attributes; physique, fortitude, artistry, intelligence, wisdom and perception determine how strong a character is in a variety of areas, including; abilities, talents, skills and traits.

Players have the freedom to allocate points according to their preferences. These points can enhance athletic or cognitive talents, attack and defense abilities such as evasion, traits like strength and agility, allowing for a customized character build.

Land & Family, Online Features

Buy small plots of land, or large estates. Carry a pack and travel, the choices are your.

Make a family.

Join online servers with GMs and other players that share in-game expertise, adventure together remotely, show off achievements, rare fellowships, trophies, family and home, sell rare items, challenge others in battlegrounds, arenas, and coliseums in TTRPG fashion.

The movement system in SorC revolves around character actions, stamina, and terrain, impacting tactical decisions. Each combat turn is 6 seconds, costing stamina points (SP) per second of activity, with specific costs for different movement types and terrain conditions. Characters have a race-based base speed (Goliath: 40 ft, Standard: 30 ft, Small: 25 ft), which serves as a benchmark for movement calculations.