Basic Items: Basic Items, such as torches, ladders, diamond dust, apparel and so forth are simply listed on an index card titled Items and currency. Their details are adjusted as they are used throughout SorC, so if you have 100 gd, and spend 10g, you'd adjust the amount to 90g on your items index card.
Potions and Scrolls: Each potion or scroll, whether alchemical or magical, has its own effects on characters.
Fellowships are companions, pets, mounts, summons, hirelings, and humanoid allies that characters can acquire, tame, or befriend. They have their own stats, can level up in their primary roles, and grow loyal over time. Characters typically start with three fellowship slots but can have more through skills and circumstances. These allies support in combat, travel, and exploration, with unique abilities - such as mounts like the Stormstrider, a fast, weather-sensitive creature - adding depth to gameplay and character interactions. Each fellowship card may or may not be restricted to character class and race.
Guardians: Guardians can be hired by just about any character, but hirelings are not cheap, and expect pay per day. Summons and Tamed guardian require specific classes, such as warlocks and rangers respectively, but other classes can use rare scrolls or other magical methods if they have the ability to read them; however, any Guardian summoned by a scroll or other form of magic aside from a spell, is temporary for a random period of time. Refer to section .00x for more on Fellowships.
Companions (small races only): Companions are humanoid races that are companions to the character.
Wild: Only certain classes, such as Rangers, Beast Masters and so forth can tame wild.
Hirelings: Hirelings are hired bodyguards, bounty hunters, henchmen, or hosts that are seasoned in a particular vocational tree the party may need for their adventure, like a theologian or scout. Hirelings are typically stronger than the party that has hired them and expect daily pay at an agreed upon rate.
Summons: Class specific or requires a scroll or other forms of magic.
Ongoing, Temps
The SorC card system is a central tool for managing your character’s abilities, equipment, and allies throughout the game. Each card in SorC represents a specific aspect of your character - whether it’s a weapon, piece of armor, special skill, spell, companion, or even resources like potions and currency. Cards are not just static records: they evolve with your character, reflecting upgrades, modifications, buffs, and debuffs as adventures unfold.
How it works:
Why use the card system?
Clarity: Cards make it easy to see your current gear, powers, and companions at a glance.
Customization: As you earn upgrades, find new items, or forge alliances, your cards change to reflect your growing capabilities.
Immersion: Cards help bring the world to life, making your character’s journey, relationships, and achievements tangible and trackable.
In summary, the SorC card system is your toolkit for adventure - organizing everything you can do, wield, or befriend, and adapting as your story unfolds. Master your cards, and you’ll master your destiny in the world of SorC!
Guardians: Guardians can be hired by just about any character, but hirelings are not cheap, and expect pay per day. Summons and Tamed guardian require specific classes, such as warlocks and rangers respectively, but other classes can use rare scrolls or other magical methods if they have the ability to read them; however, any Guardian summoned by a scroll or other form of magic aside from a spell, is temporary for a random period of time. Refer to section .00x for more on Fellowships.
Companions (small races only): Companions are humanoid races that are companions to the character.
Wild: Only certain classes, such as Rangers, Beast Masters and so forth can tame wild.
Hirelings: Hirelings are hired bodyguards, bounty hunters, henchmen, or hosts that are seasoned in a particular vocational tree the party may need for their adventure, like a theologian or scout. Hirelings are typically stronger than the party that has hired them and expect daily pay at an agreed upon rate.
Summons: Class specific or requires a scroll or other forms of magic.
Ongoing, Temps
The SorC card system is a central tool for managing your character’s abilities, equipment, and allies throughout the game. Each card in SorC represents a specific aspect of your character - whether it’s a weapon, piece of armor, special skill, spell, companion, or even resources like potions and currency. Cards are not just static records: they evolve with your character, reflecting upgrades, modifications, buffs, and debuffs as adventures unfold.
How it works:
Why use the card system?
Clarity: Cards make it easy to see your current gear, powers, and companions at a glance.
Customization: As you earn upgrades, find new items, or forge alliances, your cards change to reflect your growing capabilities.
Immersion: Cards help bring the world to life, making your character’s journey, relationships, and achievements tangible and trackable.
In summary, the SorC card system is your toolkit for adventure - organizing everything you can do, wield, or befriend, and adapting as your story unfolds. Master your cards, and you’ll master your destiny in the world of SorC!
The Vitality System in Slayers of Rings & Crowns tracks four core components - Life, Mana, Stamina, and Endurance - using stackable colored chips, each representing 10 points. Chips are allocated at character creation based on race and size, with capacity (extent) and regeneration speed (Spirit) influencing maximum resource levels and recovery rates. Actions like combat, spellcasting, and crafting consume these chips, affecting performance and survival.
Players can attune to ancient relics to gain Essence Points, boosting their extent or Spirit, often through challenging quests and faction standing. The system emphasizes strategic resource management, environmental considerations, and optional mechanics like spell slots and rests for magic recovery. Overall, it encourages balancing aggressive tactics with careful conservation to survive and thrive in the universe of Essentia.
Slayers of Rings & Crowns (SorC) is a sci-fantasy tabletop RPG where players create unique characters, choose their race and class, and develop them through dice-based attribute allocation, talents, skills, and traits. The game uses a card system to track gear, abilities, and companions. Combat is tactical, involving dice rolls and resource management (health, mana, stamina, endurance). Exploration spans diverse worlds, with movement and actions governed by stamina and terrain. Equipment and magical items, from standard gear to rare artifacts, are acquired through stores, black markets, and adventures. The rules are designed for both strategy and narrative, encouraging collaboration and creativity under the guidance of a Game Master.
Equipping your character in SorC is essential for survival and success. From weapons and armor to rare magical artifacts, each piece of gear can enhance your abilities and open up new strategies during your adventures.
The Wayfarer Compass is a magical device that allows players to teleport to discovered taverns or locations in the SorC world. As characters level up and upgrade it, they can teleport farther, mark locations, and access new areas. It also enhances their ability to spot items, hazards, or quest objects. The device is essential for quick travel and exploration, growing more powerful as players progress and develop their skills.
Basic Items: Basic items, such as torches, ladders, diamond dust, apparel and so forth, are listed on an index card titled Items and Currency. Their details are adjusted as they are used throughout SorC. For example, if you have 100 gd and spend 10g, you'd adjust the amount to 90g on your items index card.
Potions and Scrolls: Each potion or scroll, whether alchemical or magical, has its own effects on characters.
The Store is where players can purchase standard equipment, weapons, armor, supplies, and basic magical items for their adventures. Merchants in towns and cities offer a reliable selection of goods at set prices, helping players restock and upgrade as they travel.
The Black Market is the shadowy counterpart to the Store, offering rare, illegal, or forbidden items that can’t be found elsewhere. Here, players might find cursed artifacts, contraband, stolen relics, or unique potions—often at a steep price and with potential consequences. Access may be restricted to those with underworld connections or a willingness to take risks.
Fellowships are companions, pets, mounts, summons, hirelings, and humanoid allies that characters can acquire, tame, or befriend. They have their own stats, can level up in their primary roles, and grow loyal over time. Characters typically start with three fellowship slots but can have more through skills and circumstances. These allies support in combat, travel, and exploration, with unique abilities—such as mounts like the Stormstrider, a fast, weather-sensitive creature—adding depth to gameplay and character interactions. Each fellowship card may or may not be restricted to character class and race.
Guardians: Guardians can be hired by just about any character, but hirelings are not cheap, and expect pay per day. Summons and Tamed guardians require specific classes, such as warlocks and rangers respectively, but other classes can use rare scrolls or other magical methods if they have the ability to read them; however, any Guardian summoned by a scroll or other form of magic aside from a spell, is temporary for a random period of time.
Companions (small races only): Companions are humanoid races that are companions to the character.
Wild: Only certain classes, such as Rangers, Beast Masters and so forth can tame wild creatures.
Hirelings: Hirelings are hired bodyguards, bounty hunters, henchmen, or hosts that are seasoned in a particular vocational tree the party may need for their adventure, like a theologian or scout. Hirelings are typically stronger than the party that has hired them and expect daily pay at an agreed upon rate.
Summons: Class specific or requires a scroll or other forms of magic.
Ongoing, Temps
The SorC card system is a central tool for managing your character’s abilities, equipment, and allies throughout the game. Each card in SorC represents a specific aspect of your character—whether it’s a weapon, piece of armor, special skill, spell, companion, or even resources like potions and currency. Cards are not just static records: they evolve with your character, reflecting upgrades, modifications, buffs, and debuffs as adventures unfold.
How it works:
Why use the card system?
Clarity: Cards make it easy to see your current gear, powers, and companions at a glance.
Customization: As you earn upgrades, find new items, or forge alliances, your cards change to reflect your growing capabilities.
Immersion: Cards help bring the world to life, making your character’s journey, relationships, and achievements tangible and trackable.
In summary, the SorC card system is your toolkit for adventure—organizing everything you can do, wield, or befriend, and adapting as your story unfolds. Master your cards, and you’ll master your destiny in the world of SorC!