Slayers of Rings § Crowns

S O R C

Example in Play

Setting:

The character, a Blacksmith named Toren, is in his anvil-laden workshop, preparing to create a protective armor piece for a local town guard.

Toren: "I want to craft a steel breastplate; I'll use my Armor Smith skill!"

GM: "All right, for that you’ll need to roll for Armor Smith. Remember, your skill is fueled by your Dexterity Trait. What’s your total bonus?"

Toren: "I've got a Artistry of 3, and since I'm a Journeyman Armor Smith, that gives me an additional 2. So, it's a +5 total."

GM: "Great! The DIFS to craft a basic steel breastplate is 15. Roll your d20."

(The player rolls a 12.)

Toren: "With my bonus, that’s a total of 17."

GM: "You successfully craft a sturdy breastplate! Toren receives x amount of experience in Armor Smithing and records this in his journal."

Another Example:

Setting: In a dense forest, the character, a Hunter named Lena, is trying to catch a wild rabbit for food.

Player (Lena): "I’ll use my Trapping skill to set a snare."

GM: "Okay, remember that your Trapping skill is linked to your Agility. What’s your bonus?"

Player: "I have an Agility score of 4, and I’m trained in Trapping, so that gives me a +6 total."

GM: "The DIFS in this area is 12 due to the tricky terrain. Roll the dice."

(The player rolls a 9.)

Player: "With the bonus, that's 15."

GM: "You skillfully set the snare and, after a couple of moments, you hear the trap spring. You’ve caught a rabbit! You can now prepare it for cooking. What do you want to do next?"

Player: "I’ll use my Basic Cooking skill to prepare it for tonight’s meal."

Conclusion

Professions provide depth and nuance to gameplay, encouraging players to think creatively about their characters. Players can build upon their chosen profession as they progress through the game, shaping their characters' through skill development, successful crafting, and engaging storytelling.

⬅️ Back to Profession Trees

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