SORC SORC

Rules Index

Welcome to the SORC Basic Rules. Each section below is its own page with detailed information and cross-references. Start with Character Creation, or jump to any section using the links below.

In the Box

What's included in the SORC starter set and how to use each component.

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Character Creation

Step-by-step guide to building a new character from race selection through final stats.

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Character Progression: Growth, Character Level and Rank

Advancement mechanics including character levels, ranks, stat growth, and professions.

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Currency System

How money works in Essentia and the value of different coins and trade goods.

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Non-Player Characters and Monsters, Animals and Creatures

Rules for creating and running NPCs, setting difficulty, and animal companions in combat.

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Prestige

The reputation and social standing system that reflects a character's place in the world.

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Playable Races

All 30+ races available to players, with traits, aptitudes, and cultural details.

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Notable Races Not Playable

Powerful or unique races encountered in the world but restricted from player selection.

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Statistics & Formulas Reference

Quick reference tables for all calculations, bonuses, and game mechanics.

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Game Features

Core systems including combat, talents, spells, and special abilities.

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SORC Cards

The card system for equipment, discovery, and rewards in gameplay.

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Companions

Rules for acquiring, bonding with, and managing non-player character companions.

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Loot and Discovery

How to reward players with treasure, magical items, and discoveries.

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Equipment & Items

Armor, weapons, and gear with mechanics, grades, and modifiers.

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Trials of Combat Currency

Special currency earned and spent in competitive combat scenarios.

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Active Conditions

Status effects and conditions that affect character abilities and combat.

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Mapping

Grid systems, movement, distance, and positioning rules for tactical gameplay.

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Time

How time progression works including turns, rounds, days, and character aging.

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Appendix

Additional reference materials including cultural armaments and special rules.

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